Live Fast, Die Young - a Beam Saber game // Saturdays
Join the Silent Harpes, a squad under the Adamant Council of Nor: efficient, effective, and deniable agents who work in both shadows and giant robots.
TYPE
SYSTEM
EXPERIENCE
AGE
$20.00
/ Session
Details
Custom / Saturday – 10:30 PM UTC
Jul 19 / Session 62
2–4 Hour Duration
2 / 4 Seats Filled
Schedule
About the adventure
Beam Saber is a Forged in the Dark game where you step into the shoes of a character trying to survive--or maybe even thrive--in a world where peace is nothing but a distant memory and a fool's hope. Together with your squadmates, you'll need to be smart, daring, and most of all lucky in this narrative-first game as you take on missions for various factions, vie for resources with other squads, and chase after whatever drives you to get in that cockpit day after day, knowing you might never get back out. This conflict has raged since long before you were born, and it will last long after your death, but for now, you're alive. So mount up, and move fast--the reaper can't take what he can't catch.
Game themes
Meet the Game Master
2 years on StartPlaying
62 games hosted
Highly rated for: Knows the Rules, Creativity, Inclusive
About me
Hi! My name is Andromeda, and I've been playing pen-and-paper TTRPGs since about 2009, and computer versions like Neverwinter Nights or adventure books like A Spy In Isengard (also known as the origin of the image for that "pondering my orb" meme) for even longer. I love roleplaying and I love the fun nitty-gritty of rules interaction, and I'm firmly of the opinion that those two don't have to be mutually exclusive or even opposed to each other. The main things I'm running at the moment are Lancer and D&D 5e, but I have experience with games ranging from Pathfinder 1e and 2e to Powered by the Apocalypse games like Monster of the Week and Armour Astir: Advent, and I'm always on the lookout for new and interesting systems. Ask me about the Bonus Action Spell Rule in dnd5e and why it doesn't mean what everyone thinks it means.
View Profile →Character creation
Creating your character
Characters will be created during Session 0, although players are welcome to bring ideas that they're excited to play. Part of character creation is building you Squad, which is a collaborative effort, and may determine the type of character you want to play. Alternatively, the group might come up with characters first and then decide what type of squad makes sense for them all to belong to. Either way, doing this in Session 0 helps to make sure that everyone is on the same page.
A beginner-friendly Beam Saber game! Join us and play a pilot fighting for the Adamant Council of Nor, taking on deniable operations to support the endless war effort in pursuit of Norrish control of the Journey City Space Elevator, and maybe manage to advance your own drives, agendas, and connections in the process.
What to expect
Preparing for the session
You will need Discord and a microphone. Webcams are optional, and up to the group's comfort level. I encourage players to familiarize themselves with character creation before Session 0 and with the basic rules before Session 1, although we can always consult rules as we play. You can use your own dice or a dice roller bot in Discord. Beam Saber is a d6 system, so you'll only need six-sided dice.
What Andromeda Galaxy brings to the table
I will provide the rules, a private Discord server for the game, and a dice roller bot.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Andromeda Galaxy creates a safe table
Forged in the Dark games emphasize bold choices and fast gameplay. Rather than planning for every eventuality, use flashbacks to tell the GM what you want to have already set up once you know what challenge you're facing. Rather than trying to pick the perfect gear, reveal that you have a piece of equipment when you need it by spending Load (you decide how much Load you're bringing at the start of your mission). "Drive your character like a stolen car"--make reckless decisions, and then spend Stress to resist the consequences; take big swings, and push yourself to the limit to succeed; if all else fails, you can always take a Scar and come back later, forever changed. Or you can let your character die and bring a new one to the squad, and let the fallout of that death echo through the story we build together. --------------------------------------------------------------------------- During session 0, we'll talk about expectations, ideas, and safety tools. How okay are you with your character dying? What about other players' characters? Do you want to play good guys, or not-so-good guys? What kind of characters are you interested in playing, and how might they create fun interactions with the other players' characters? I generally keep Lines and Veils semi-anonymous--players can tell me what their Lines and Veils are, and I provide an anonymized, alphabetized list to the group. You certainly can talk about them if you wish, but nobody is ever required to claim, explain, or justify their Lines or Veils. The provided content warnings are things that are likely to come up but I'm always happy to discuss with a player or the group and exclude certain content. For example, although there is a content warning for fire, I have played with groups where that was a triggering topic, and we were able to avoid (and change mechanical references to) harmful fire and make the game safe to play for everyone at the table.
Content warnings
Safety tools used