Sundered Realms: Descent into the Depths of the Earth

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Sundered Realms: Descent into the Depths of the Earth

Journey through the alien underdark, cut through a web of evil allies. Stop a world from falling under the sway of an evil archfey lord

TYPE

Campaign

LEVELS

10–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

All Ages
2 SEATS LEFT
$30.00

/ Session

Details

Weekly / Tuesday - 11:00 PM UTC

Sep 22 / Session 128

Session Duration / 2–2.5 hours

Campaign Length / 100–300 Sessions

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Tue, Sep 22 | 11:00 PM – Session 128

Tue, Sep 29 | 11:00 PM – Session 129

Tue, Oct 06 | 11:00 PM – Session 130

Tue, Oct 13 | 11:00 PM – Session 131

Tue, Oct 20 | 11:00 PM – Session 132

Tue, Oct 27 | 11:00 PM – Session 133

Wed, Nov 04 | 12:00 AM – Session 134

Meet your party members

3/5

About the adventure

Adventure! Travel massive caverns of glowing mushrooms, gem-studded vaults, lost temples, and hazardous subterranean paths fallen into ruin. A place of beauty and danger is this dark fairyland. Avoid pitfalls, cave-ins, strange predators, and the intrigues of dark elf, duergar, and deep gnome as you track down the red cult worshippers of a dark lord and fight your way to his place of power. The Setting Few gods are worshipped in this world, for their call is dim here. The touch of giant, dragon, elemental, and fey have moved the wheels of time and shaped the courses of history much more than that of divine beings. Ancient evils stain the land, goodly nobles struggle under the weight of their duties while the others satisfy their hunger for gold and power. Mercenary bands turned bandit plague the roads and forests. war spreads its fire once more across a land once ruled by giants, elementals, dragons, and fey creatures. Adventurers seek their fame, often finding only their doom. A dark fey lord seeks to spoil the land, blot out the sun, and enslave all living beings in the realm. As mortals stumble onto the plot they must band together, navigating the differences between themselves in order to find the seat of the being's power. A great Evil which grows beneath the mountains, drawing those caught in its wake to descend deep beneath the earth. Events Knight of the Silver Palace, after freeing the lands of Restenford from the curses of Bone Hill, have traveled into the Underdark, following threads of an ancient evil. Beneath he earth they seek an ancient dwarven temple, taken over by agents of Arik the Red, a dark lord of the fey who would become a god and dominate the world. In the underdark they have found a web of villainy which protects the red priesthood. First a sect of Llolth-worshipping dorw, next a group of slavers working for a lich, next a web of cursed temples, then a hag and her once-defeated sister, now they delve into the territory of an archlich and her lich apprentices... Details Characters start at lvl 18, using Standard Array. Skip low levels!

Game style

Dungeon Crawl

Combat Heavy

Tactical / Crunchy

Sandbox / Open World

Meet the Game Master

5.0

(56)

TOP GM
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Neurodivergent
Artist
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Game Designer

5 years on StartPlaying

1186 games hosted

Highly rated for: Creativity, Storytelling, Beginner Friendly

About me

Imagine The air is cold, stale, and dry. You entered to half-buried hill of old stones following clues scrounged from the lair of cultists, paired with research the wizard spent weeks on...weeks of boredom in the sleepy town. Now, you finally get to stretch your limbs and do what you do best! Ahead of your group the darkness billows like a gauzy curtain. Rock dust grits beneath your boots as the party creeps into a broken chamber. The small sounds you make echo back to you seconds later, distorted, and the ceiling is lost above you in shadow. You can feel the crushing weight of stone above. The fighter carries a torch which gutters in a sudden wind. Sounds creep from the surrounding dark; the dry rasp of scales on stone. The sorcerer's eyes go white as it watches from above through the eyes if it's familiar. The sound of the rogue's footsteps fade as they slip away from the torch's light, knowing that an attack is imminent. Inhuman throats hiss all around the party, whispering coughs punctuating the roiling darkness. At the edges of the torch light the gloom takes shape. Scaled creatures in filthy robes hiss as they charge into the circle of the party's light...What do *you* do?! Decades of Passion and Experience are your Game Engine Play campaigns that are a combination of player-generated and GM-inspired. Be immersed in rich description, action, problem-solving, and meaningful choice! Enjoy tense combat in a combination of grid tactics and narrative description. Dive into sandbox-style play, build your character’s name, resources, and power while unraveling mysteries and secrets. Then use those secrets to alter the direction of the world story, impacting hundreds or thousands with your decisions. Interact with new game mechanics, magic items, and creatures. Personalize your character and tie their abilities to the history of the world. Enjoy tailored gameplay based on character background, abilities, and player playstyle. Delve into grounded and human settings, with events happening beyond your character's actions, and NPCs who have agendas of their own. Experience detailed, evocative worlds, and explore them with a fun table of players and flexible GM who has something to offer every playstyle! Different Playstyles I run several tables and each table has a different game style. New players are absolutely welcome! I enjoy bringing new players in. It may actually be one of my favorite things. New players always bring a fresh perspective, a curiosity about the game, a willingness to flow with others, fresh creativity, and bravery when it comes to trying new things. Tuesday and Thursday afternoons are my best tables for new players. Some of my tables are more challenging than others, some campaigns or groups leaning more toward grittyness, hardcore gameplay, and deep detail. Regardless, the groups that form around my game tables are all gracious and patient...because this is what we feel it takes to make a great game! Old-School, Narrative, and Homebrew I combine elements from many editions of the game, alter rules for each table and world to match the theme, and in many ways tailor the game to my table. If you are looking for a strict interpretation of 5e rules, looking to play the mechanics, min/max, run game-breaking builds, etc, and are put off by homebrew and rule changes I may not be the DM for you. However, if you are into the spirit of co-creation, like characters that are unique to the table, and want both narrative and granular play then feel free to join us and observe a session!

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Character creation

Creating your character

Character creation can begin prior to the game either in Roll20 where the game will be played or in D&DBeyond if you like. PCs will start at lvl 18, +3 weapons and armor, 3 rare items, 3 uncommon items Race choices are pretty open, and choosing something not already represented will be an opportunity for you to tell the table the story of where you come from! Many obscure and powerful races from other realms may not have been heard of in this world.

The current party

We have a kobold light cleric, a halfling fighter, and a halfling phantom rogue, as well as a few NPCs

What to expect

Preparing for the session

Headphones (preferred for feedback reduction) Webcam (optional!), Discord and Roll20 account, a passing familiarity with the rules and a willingness to learn, and any character art you come up with to use as a battle token! Roll20 Link: https://app.roll20.net/join/15865786/FoUUnw Discord Link: https://discord.gg/fSgRxz759W

What DMFaenor brings to the table

Roll20 compendium with tons of books, Discord server with private channels for gameplay, music, tokens and effects for key encounters, and a ton of tricks an knowledge gathered in my 30 years experience as a DM!

Homebrew rules

-Healing potions will use a bonus action -players and DM will gain Session Inspiration at the beginning of each session...but each time a player uses theirs the DM gains one (the DM can only have their starting Inspiration and one player inspiration at a time! -Inspiration can be used to roll with advantage, reroll any roll (including damage rolls), or to make an enemy reroll a saving throw. -A mishap chart for critical misses -Standing up from prone costs 15 feet of movement, as opposed to half of the character total. -Lingering wound chart for critical hits -DR can require a specific level of enchantment *and* a specific material to overcome.

Equipment needed to play

Microphone

Internet

Computer

Headphones

Safety

How DMFaenor creates a safe table

Check-ins at the beginning and end of each session. Players can stop play at any moment to talk about challenges, and the game can be rolled back as needed.

Content warnings

Blood
Alcohol Use
Death
Drowning
Gore
Human Trafficking (adult only)
Violence
Talk of Superior Race
Murder
Mind Control
Mind alteration
Memory Erasing
Paralyzation
Slavery
Snakes
Spiders
Warfare
Kidnapping
Insects
Classism
Suffocation
Scars
Nightmares about Traumatic Events

Safety tools used

Frequently asked questions