Image by JamesRPGArt
Sword Coast Ramblers | Open World D&D
An open world romp weaving together plots from multiple official adventures
About the adventure
An open world Sword Coast adventure incorporating content from multiple official books. Giants, Dragons, Cultists and more are all waiting! Start in one of several well known adventure locations, and branch out from there to follow the plot that interests your characters the most. Running mostly by-the-book with included maps, factions and treasures. Cover Art by JamesRPGArt
Game style
Sandbox / Open World
Game themes
Meet the Game Master
About me
Behind the scenes blog and campaign travelogues: www.actionjay.com Although I've been a lifelong geek and game enthusiast, it took my wife and our online friend group to get me into trying Dungeons and Dragons. We played a few adventures, and then I designed and ran a comedic Fight Before Christmas one shot in December 2020. From there I became the group's core DM, running a two year long genre hopping homebrew game that went beyond level 20 and got the group truly hooked across 97 sessions. Among other games I played in, I was able to DM some chapters of Radiant Citadel for the group, and continue an annual tradition of Christmas One Shots. Then in January 2023, we started Curse of Strahd, a stark contrast to the previous game's atmosphere. As of June 2024 we're nearing the end at aound 70 sessions. I also started running Adventurer's League games, self contained episodic one shots giving me plenty of practice for prepping with a quick turnaround. On SPG I'm currently running an ongoing campaign with an open world Sword Coast, incorporating elements from multiple official adventures. I've also packaged my Castle Ravenloft maps into a replayable one-shot adventure "Strahd Dies Tonight" Which I'll be running on an ongoing basis. My newest project "Forest Friends Take Off" marries an idea from my homebrew with campaign settings and adventures from Humblewood and Spelljammers. It's presented as a self-aware 80s era cartoon starring talking animals that at some point gets rebooted and sends them to space! It's silly and dumb and exactly the kind of thing you learn to expect from me.
View Profile →Reviews (12)
Proficiencies
Players say this GM is great at:
Creativity
Sets the Mood
Storytelling
Even as a group of new adventures our guide Action Jay has an evenly paced fun filled openworld adventure. Allowing players of all types to learn and have fun exploring in their own ways. Be it by items, roleplay, murder mayhem or underhanded sneaky deceptions. The danger is real the reward is fulfilling and tough our group all have different goals he has brought us together as a team.
Jay ran a oneshot for our family and he was great all-around. Patient with the ones newer to the VTT, and flexible with the ones with more experience and crazy ideas! His scene descriptions and NPC tactics were awesome. As a forever-DM, it was great to sit back and picture the scenes he setup. We highly recommend Jay and look forward to playing with him again! Too bad we can only use 3 terms to describe his skills, because he checks a lot of boxes.
I have been playing since session 0 and this is my first dnd experience. Action Jay has brought the realms to life, his knowledge of the area, history and people makes this game immersion amazing. Great aha! Moments meshing books together intricately and adding personal player moments to explore in each town we pass through. Your player will grow and flourish facing obstacles that are.sometimes not as easy to overcome as a session or two but become part of an amazing history and deeply personal past. The foundry experience is automated with animations and amazing maps that sometimes even move.....
I've been tabletop role-playing for over 20 years and Jay is hands down the best DM I've played with. He really listens to and cares about your ideas and making sure your characters story is told. He rides the perfect line of character development role play and murder hobo. I'm always invested, immersed in the world through music and creativity and the utter personality and amazing mind of the DM. He's inclusive, intelligent, and chill enough to let you do some pretty amazing or even stupid things for entertainment value.
Character creation
Creating your character
New level 1 characters will be created in D&D Beyond, then imported to Foundry. They'll be synced back at the end of each session. Levelling up will happen in game, requiring downtime and training to highlight new abilities.
We're building an open world Sword Coast, pulling content from multiple books and offering the party freedom to explore and engage with the stories that interest them most. Start in Phandalin and from there adventure calls all across the North as multiple plots from the official books intertwine and evolve based on the party's interests. Game will be played in FoundryVTT, using Discord for voice chat.
What to expect
Preparing for the session
Have a couple character ideas ready ahead of time. Fully fleshed personalities and backstories aren't necessary at the outset, and can be explored naturally as they come up during gameplay. Character creation rules: Point Buy No Homebrew/Noncore/Partnered Content Optional Class Features allowed XP Advancement Fixed HP Feats and Multiclass Prerequisites Use Encumberance, do not Ignore Coin Weight
What Action Jay brings to the table
I'll supply a ready to play Sword Coast world in Foundry, with plenty of quests and locations to explore.
Homebrew rules
Monster Loot, Gathering and Crafting, Hirelings
Equipment needed to play
Headphones
Platforms used
Safety
How Action Jay creates a safe table
Roleplay: Highly Encouraged. Characters have voices and personalities that grow with the campaign Combat: Medium Casual. Players should have fun but not feel like the DM's out to get them Rules: Fantasy Realism. You can't carry an entire house with you, but also never need to find a bathroom