Sword Coast Ramblers | Open World D&D

Image by JamesRPGArt

Sword Coast Ramblers | Open World D&D

An open world romp weaving together plots from multiple official adventures

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$10.00

/ Session

Details

Weekly / Saturday - 1:00 AM UTC

Mar 21 / Session 66

Session Duration / 3.5–4 hours

4 / 5 Seats Filled

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Schedule

Sat, Mar 21 | 1:00 AM – Session 66

Sat, Mar 28 | 1:00 AM – Session 67

Meet your party members

4/5

About the adventure

An open world Sword Coast adventure incorporating content from multiple official books. Giants, Dragons, Cultists and more are all waiting! Start in one of several well known adventure locations, and branch out from there to follow the plot that interests your characters the most. Running mostly by-the-book with included maps, factions and treasures. Cover Art by JamesRPGArt

Game style

Sandbox / Open World

Game themes

Meet the Game Master

5.0

(12)

2 years on StartPlaying

68 games hosted

Highly rated for: Creativity, Sets the Mood, Storytelling

About me

Behind the scenes blog and campaign travelogues: www.actionjay.com Although I've been a lifelong geek and game enthusiast, it took my wife and our online friend group to get me into trying Dungeons and Dragons. We played a few adventures, and then I designed and ran a comedic Fight Before Christmas one shot in December 2020. From there I became the group's core DM, running a two year long genre hopping homebrew game that went beyond level 20 and got the group truly hooked across 97 sessions. Among other games I played in, I was able to DM some chapters of Radiant Citadel for the group, and continue an annual tradition of Christmas One Shots. Then in January 2023, we started Curse of Strahd, a stark contrast to the previous game's atmosphere. As of June 2024 we're nearing the end at aound 70 sessions. I also started running Adventurer's League games, self contained episodic one shots giving me plenty of practice for prepping with a quick turnaround. On SPG I'm currently running an ongoing campaign with an open world Sword Coast, incorporating elements from multiple official adventures. I've also packaged my Castle Ravenloft maps into a replayable one-shot adventure "Strahd Dies Tonight" Which I'll be running on an ongoing basis. My newest project "Forest Friends Take Off" marries an idea from my homebrew with campaign settings and adventures from Humblewood and Spelljammers. It's presented as a self-aware 80s era cartoon starring talking animals that at some point gets rebooted and sends them to space! It's silly and dumb and exactly the kind of thing you learn to expect from me.

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Character creation

Creating your character

New level 1 characters will be created in D&D Beyond, then imported to Foundry. They'll be synced back at the end of each session. Levelling up will happen in game, requiring downtime and training to highlight new abilities.

The current party

We're building an open world Sword Coast, pulling content from multiple books and offering the party freedom to explore and engage with the stories that interest them most. Start in Phandalin and from there adventure calls all across the North as multiple plots from the official books intertwine and evolve based on the party's interests. Game will be played in FoundryVTT, using Discord for voice chat.

What to expect

Preparing for the session

Have a couple character ideas ready ahead of time. Fully fleshed personalities and backstories aren't necessary at the outset, and can be explored naturally as they come up during gameplay. Character creation rules: Point Buy No Homebrew/Noncore/Partnered Content Optional Class Features allowed XP Advancement Fixed HP Feats and Multiclass Prerequisites Use Encumberance, do not Ignore Coin Weight

What Action Jay brings to the table

I'll supply a ready to play Sword Coast world in Foundry, with plenty of quests and locations to explore.

Homebrew rules

Monster Loot, Gathering and Crafting, Hirelings

Equipment needed to play

Headphones

Safety

How Action Jay creates a safe table

Roleplay: Highly Encouraged. Characters have voices and personalities that grow with the campaign Combat: Medium Casual. Players should have fun but not feel like the DM's out to get them Rules: Fantasy Realism. You can't carry an entire house with you, but also never need to find a bathroom

Content warnings

Safety tools used

Frequently asked questions