About the adventure
From the dawn of time there has always been for man, sins and virtues. Not all creatures are perfectly aligned to one or the other and most touch both sins and virtues. While the celestial stand on their virtues and the fiends on their sins, humanoids can choose to remain neutral or unaligned allowing their human nature to remain unaltered by either side's influence. Though there are humanoids , and even other creatures with natural inclinations towards a sin or virtue. These humanoids can find themselves blessed for better or for worse by the respective sin or virtue they personify. Very rarely will one take up the role of representing 2 sins or 2 virtues. Rarer yet is taking on more than 2, and only in the darkest of nights, and quietest of whispers. Are there tales told of the demon lords and hero saints that have taken up 7 sins or 7 virtues at once. Not always will the monsters will be that which creeps at night. It may the man too wrathful for death to ever impede him, the woman who envies those above her. So possesses them , so that she may take all that they own as her own. Where will you reside in the story, following a path of virtue and ruin? Blazing paths of sin , but salvation? Or will you discover paths long abandoned by time and man? Dark and Light threaten to blur on the constant in this world, the whims of Angels and Fiends don't translate to the experiences of humanoids. This will reflect with due time , and I look forward to seeing characters interact and form their own perspective of events. Additionally banding together, discussing and creating some events for the world themselves!
Game themes
Meet the Game Master
About me
I've come a long way from where I started, from a friend jokingly inviting me to play DnD from Minecraft to starting full fledged campaigns in a multiverse of my own. I've played several TTRPGs, but I've only got some experience with 5e and Silver Age Sentinels as far as DMing. I can do both text and voice games, just give me a heads up which you're interested in!
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Proficiencies
Players say this GM is great at:
Creativity
Rule of Cool
Storytelling
Much of the time I've played on our personal time, he was very tactical and rather enthused about ideas and goals, he however made sure to make the world feel alive and genuine, there were moments of failure and greatness, nailing down the aspects of what it meant to be of one's standing to this world right from the get-go. The start is always rough, but give him time to learn and understand what you are as a character, and you will find yourself even more enthused about the story, and who you are.
Character creation
Creating your character
Character creation will be discussed as apart of Session 0 we'll go over some of the ideas together either in the general or DM VC of the game's discord server. Homebrew is usually allowed, I just like to hear the reasoning and at least look at it first. As long as it can somewhat make sense, I'm relatively lenient about it.
What to expect
Preparing for the session
Webcams aren't needed, but they're certainly welcome and encouraged for the game. Characters will need to be created, and sheets can be made on any digital platform, but sheets made on beyond do allow me to implement my homebrew far easier. Physical dice are allowed, but I usually give it a few sessions first to get to know the party better and build the trust to allow them dice. Though if you have a dice cam , go for it right off the bat!
What Marty brings to the table
I'll have my own books that I'll be bringing to the game. My notes, homebrew, and world lore will be supplied to the players as well in various links and formats that I'm constantly working on improving. I will also have combat maps at the standby , or at least ensure I have everything ready if I need to create some on the fly.
Platforms used
Safety
How Marty creates a safe table
Players can expect combat to be more fast paced, using a system that a DM friend of my introduced to me. With some slight modifications to it. Aftercare will consist of talks after the games about the events of the game. Helping to decompress , de-stress , and talk about some of the situations at hand with the game. I am just the facilitator of events, at the end of the day I stand on the side of players. A 15 minute break will be taken at the 2 hour mark , allowing players to discuss amongst themselves some , as well take care of whatever bio needs! Session 0 will be our time to go over the consent sheets, as well as some character ideas and what some party goals could be. Additionally, it allows time to discuss some home-brew use and what players can be finding potentially.