[PbP] 🐉Empire of Dragons🐉 An Exalted Dragon-Blooded Epic Play by Post
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$12.00
/ Session
Details
Custom / Saturday - 1:00 AM UTC
Session Duration / 3 hours
1 / 10 Seats Filled
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Schedule
About the adventure
In a world steeped in ancient magics and forgotten secrets, newly Exalted Dragon-blooded scions find themselves in the midst of a web of intrigue and mystic power. As these young warriors take their first steps along the path of destiny, they'll be entangled in the complex tapestry of alliances, betrayals, and ambitions that form the backbone of the Blessed Isle's noble houses. Each player will bring their unique talents and insights to bear as they navigate the treacherous landscape of the Empire's noble courts, where the line between friend and foe is often blurred. With a keen eye for deceit and a steadfast resolve, they'll confront the manifold challenges that arise along the way, using their wits and wisdom to defuse delicate situations or their elemental might to topple formidable adversaries. As the winds of change sweep across the Blessed Isle, the Dragon-blooded must navigate the shifting sands of allegiance and rivalry to forge their own path toward greatness. As the tensions between the great houses reach a boiling point, these nascent heroes will ultimately play a crucial role in shaping the future of the realm, and perhaps even ascending to the coveted Throne itself. In this world of twilight enchantments and endless intrigue, it is the indomitable spirit of the Dragon-blooded that will illuminate the way forward, blazing a trail through the shadows of the past and the uncertainty of the present. The echoes of ancient battles and the whispers of the spirits will guide them, even as the foundations of the Empire tremble beneath their feet. Join us in this enthralling journey through the haunted lands and hidden realms of the Blessed Isle, where the Dragon-blooded will write their own legends in the annals of history, and the echoes of their deeds will resound through the ages to come. Embrace your destiny, and forge your legacy amidst the flames of ambition, in a world where myth, magic, and mortal hearts entwine to weave the intricate tapestry of fate.
Game style
Theater of the Mind
Game themes
Meet the Game Master
4 years on StartPlaying
984 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
About me
I love tabletops, both for the creativity they force both the players and GM to bring to bear, and for the camaraderie they build within everyone. I am not a GM that is incredibly Rule-Heavy, instead I see the Rules as a Guideline for players and their Storyteller to have a similar basis for understanding. I have experience as a Storyteller for Pathfinder 2e, Pokémon Tabletop United/Advanced, Shadowrun, Glitterhearts, Chronicles of Darkness, and more. Homebrew is welcome (upon review). And I am willing to learn new Games if a party gets the itch for something specific. LGBT+ friendly!
View Profile →Character creation
Creating your character
Players will follow the structure of making "Just Hatched" Dragon-Blooded as defined in Pg.138 of the Dragon-Blooded Sourcebook (which will be provided) within the Character Creation tool (https://loom3e.com). Each character made should be tied to one of the Great Houses or Cadet Houses of The Realm. More details will be provided in the Discord Server after joining.
What to expect
Preparing for the session
The game will be conducted on my Discord channel. Each person signed up can check in daily when they choose and describe what your character is doing.
What Tsire Divyn brings to the table
The Rules, the story, the Maps (if/when they're used), My FoundryVTT server (in case combat becomes too tiresome to handle over pure text and dicebots), and a Devious and Creative mind ready to spin an Epic Yarn
Platforms used
Safety
How Tsire Divyn creates a safe table
It's expected that this is a new system to the players, and we will be moving somewhat sedately at the beginning as a learning experience for all involved. Exalted as a Game is less about "Can I do the Cool thing" and more about What Happens AFTER you accomplish the Cool thing. This game especially will focus on the social elements of the game to a larger degree than the combative elements, though combat should be expected and there are always places to go to scratch other such urges. Keep in mind that both the Rule of Cool and the Golden Rule will be in-effect and be prepared to have FUN!
Content warnings
Safety tools used