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Dark Heresy: The Tyrant Star - A Warhammer 40K Roleplay Campaign

Dark Heresy: The Tyrant Star - A Warhammer 40K Roleplay Campaign

TYPE

Campaign

SYSTEM

Warhammer 40,000 Roleplay
Dark Heresy 1e

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Friday – 6:00 PM UTC

Aug 15 / Session 99

Session Duration / 3.5–4.5 hours

5 / 5 Seats Filled

Report Adventure

Schedule

Fri, Aug 15 | 6:00 PM – Session 99

Fri, Aug 22 | 6:00 PM – Session 100

Fri, Aug 29 | 6:00 PM – Session 101

This game will begin once 3 players have joined
About the adventure

Something terrible stirs upon the pleasure planet of Quaddis. Portents and ancient evils become evident as the penultimate 13th Hour approaches, from the bloody, labyrinthine Red Cages to the mansion of Gabriel Chase. The Imperial city of Sinophia Magna hides a lurking terror. A series of brutal murders have drawn the attention of the Inquisition, and a twisted pattern suggests a connection to the infamous Rogue Trader Haarlock. Terrible threats stir amongst the worlds visited by the mysterious Rogue Trader's bloodline. The so-called Tyrant Star, Komus, is described in a doom-laden vision which speaks in apocalyptic terms of a "darkness" that will engulf the worlds of man and ultimately devour human civilisation. The engulfing darkness will be preceded by signs and portents that will gradually transmute human minds and make them ready to embrace the darkness. The affairs of Erasmus Haarlock are setting the stage for the fate of the Calixis Sector. In January of 2008 Games Workshop's Black Industries published the first edition of the Dark Heresy core rulebook... three days before announcing the closure of Black Industries. Fantasy Flight Games got to pick up the game, and went on to publish the "Haarlock Legacy" campaign as well as "Disciples of the Dark Gods", possibly the greatest Warhammer 40K Roleplaying supplement of all time. This campaign will be using the rules of Dark Heresy (1E) and at its heart will be the "Haarlock Legacy" - but edited and enriched by all of the mysteries and potential of the Calixis Sector and the terrible secret of the Tyrant Star! You will play an acolyte of the Inquisition, trying to unravel those mysteries to save the sector, hundreds of planets, billions of lives and potentially the empire itself. I am a huge fan of Dan Abnett and his Eisenhorn, Ravenor and (incomplete) Bequin trilogies (as well his novel Titanicus), and that is the spirit will be trying to capture. Part noir, part grimdark, part cosmic horror, part two-fisted pulp, all Warhammer 40K. Do you want to be part of the Inquisition, fighting to save the Imperium of Man from the enemy beyond, the enemy without as well as the enemy within? Are you willing to face the horrors not just out there but those looking at you when you stare into the mirror? You don't need to know the system or the world. As long as you want to plunge into a game of grand visions, terrible moral choices, bleak horror and a lot of tongue in cheek humor, everything else will be explained to you. And if you already are a fan of the grimdark future of Warhammer 40K or Dark Heresy, you will be right at home. Either way, do not hesitate. Join today!

Meet the Game Master

5.0

(10)

2 years on StartPlaying

273 games hosted

Highly rated for: Creativity, World Builder, Storytelling

About me

When I was 11 years old, I discovered a red box in my local bookstore with what I thought at the time was the coolest image I had ever seen - a Conan-like muscle-bound, sword-wielding hero facing down a huge red-scaled dragon defending a vast treasure of gold. The mysterious words on that box read "Dungeons & Dragons - Basic Rules Set". I knew that there was something magical about that box the moment I laid eyes on it, but I did not know how much it would change my life. That was in the spring of 1984. In 1989 I also discovered Call of Cthulhu, in 1991 - after I had just read William Gibson's "Neuromancer" - Shadowrun. Soon Cyberpunk 2020 followed, then Paranoia, Vampire - The Masquerade, Werewolf - The Apocalypse, GURPS, Conspiracy X, In Nomine and, well... there has never been a time in my life since I took home that original red box and showed it to my best friend that I haven't played some form of roleplaying game. I also went to college, moved to Berlin, got married, wrote screenplays for German TV, worked as a translator for novels and film, wrote novels myself, had children who themselves grew up to become gamers, and through all of this the simple act of sitting down around a table with people and together *living* a story - often epic stories, sometimes silly stories, scary stories, even personal stories - never lost its original magic. And now the magic of the internet allows us to do this together, no matter where we are in the world. Maybe you have heard of D'n'D but have never played and don't know anyone to play with but want to give it a try. Maybe you moved or your old group broke up because you all left college. Maybe you just want to try a new game with an experienced game master. Whatever your reason, let me take you on a journey into that magic.

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Character creation

Creating your character

You can create your own characters according to the rules of Dark heresy 1st edition, or we can create them together during session zero, the choice will be yours. If characters die during the course of the campaign or you just feel uncomfortable with a character for any reason, you can get a new character and transfer whatever XP/progress you have made.

What to expect

Preparing for the session

We will be playing mostly on Roll20, where character sheets, a dice roll function and Video-Chat will be provided. All you need is a (free) Roll20 account and a microphone. A webcam is not a must strongly encouraged! We may use Discord as a secondary platform for communication between sessions and also in case there are technical issues with Roll20, since Discord seems to be the most popular alternate platform.

What Martin brings to the table

I will provide the campaign, maps, handouts, intriguing NPCs, atmosphere and music, solid knowledge of all relevant rules, tokens and battlemaps in the rare event they may be needed, and reliable good cheer.

Safety

How Martin creates a safe table

This is a grimdark setting, with strong themes of horror and abuse. Gameplay can touch many sensitive topics. I take the wellbeing of everyone at my (virtual) table very seriously! There will be a session zero (free) in which we will go over potential triggers and safety instruments. I will update the players at the start of sessions about potential upcoming triggers as the campaign progresses. At the end of each session I will try to make time for a quick debriefing and also be available directly after the session (and generally between sessions) for feedback and discussion. If at any time a player feels uncomfortable, there will be the option for a break, a discussion or a simple moment of feedback to me, so the trigger or source of conflict can be resolved. I will not tolerate any sexism, racism, ableism, ageism, homo- or transphobia or any other toxic behavior.

Content warnings

Safety tools used

Frequently asked questions