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The War for the Caul - A Dragon's Crusade

The War for the Caul - A Dragon's Crusade

Exalted 3rd Edition | Campaign

About the adventure

The Caul — that cradle of mysteries and wonder — vanished from the world amid the Great Contagion. Centuries later it reappeared, a miracle matched only by the spiritual insights that it offers the Lunar Exalted, and by the blessings Dragon-Blooded earn by completing its pilgrimage. The Caul is the Lunars’ sacred sibling, a land that embodies Luna as Gaia envisioned them. Here, Luna’s Chosen find safe haven in their continent-sibling’s hidden coves, verdant valleys, and pristine waters. They hear Luna’s voice in the river’s rush and the wind’s howl. The Caul is both home and holy place. When the Dragon-Blooded hold all five shrine cities, their Essence opens the way to Feng-Yi, where the Elemental Dragons once walked. By completing a pilgrimage to all five cities, they may travel to the Last City and receive the Dragons’ blessing: their next child will draw the Second Breath. In a time softer than the Age of Sorrows, the Caul would be the treasure of the world. Now, though, the children of the Dragons and Luna’s Chosen fight bitterly over the shrine cities and the pilgrimage road. Since the Imperial legions’ withdrawal after the Scarlet Empress’ disappearance, Silver Pact forces under the generalship of His Divine Lunar Presence, the Black Lion Sha’a Oka, have driven the Imperial forces back to the fortress walls of Faxai-on-the-Caul — the Realm’s final redoubt, and a key port commanding the Southwestern sea route to the West. Only desperate efforts by stubborn Realm officers and zealous outcaste crusaders alike hold off the Pact’s final thrust. But Lunar domination of the Caul faces mounting resistance. Squabbling Great Houses — especially Peleps and V’neef — send fleets and troops to the island continent, angling to secure a Western power base or gain prestige in their war for the throne. Immaculate prelates call for holy war; zealots from across Creation answer the summons, swelling the martial orders’ ranks. Should the Pact falter at this critical moment, that might be fatal both to individual Lunars and to the entire undertaking.

Recruiting notes

Dragon-Blooded * Essence 2 Start * 1 Free Signature Charm (Ignoring Essence Prerequisites) * Charm Dice Cap = Ability + Essence (We'll be using the new Excellencies) * A total of 4 starting specialties (+2 from background, if appropriate) * Players are allowed to take Flaws All players start with 55 experience (replacing Bonus points ala Crucible of Legend) as well as an additional 55 Heroic (Splat) XP to spend at Character Creation. For those who don't know how Heroic XP works, it can be spent on all the same things normal XP can be spent on EXCEPT your Splat's charms.

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Neurodivergent

3 years on StartPlaying

781 games hosted

Highly rated for: Creativity, Storytelling, Voices

Average response time: 6 hours

Response rate: 100%

Game Master Reviews (47)

Proficiencies

Players say this GM is great at:

Creativity

Storytelling

Voices

Ivan Garcia avatar

Ivan Garcia

New review

Played 15 sessions

Knowledgeable, great ideas and overall a blast to play with.

Taya avatar

Taya

Tsire is an amazing story teller and one of the best DMs I've ever played with. I've played multiple games and systems with him, and they've all been a blast. He keeps things interesting for experienced players while also making sure newer players learn the ropes. He is amazing at improv and his narration makes me feel like I'm watching a movie. Tsire is great at making sure everyone is having fun and feeling out if the party is looking for more or less of a certain aspect to adjust the game. Highly recommend him!

Siegfried avatar

Siegfried

Played 51 sessions

Never been in one of his games where the world was difficult to engage with, or felt out of my depth when it came to the game. He always seems more than willing to help smooth out the experiences, which is very welcoming.

David Gearhart avatar

David Gearhart

Played 17 sessions

Tsire's creativity and ingenuity shine through in his ability to allow players agency in the world. His ability to create meaningful impacts from character decisions really allow you to feel like you're making an impact on the world, and it brings a lot of interesting tension to the narrative decisions you make. I can't speak highly enough of his willingness to work with players to let people do cool things in interesting ways, but also his effort to maintain balance among the players at the table. He was the first GM that I ever tried with pay-to-play, and it was a clean experience that I enjoyed. As far as I'm concerned, this is the best possible introduction to paid GM'ing, and I'm VERY happy to have experienced it.

Steven avatar

Steven

Played 18 sessions

I started as a Lunar doctor/scholar in a Prasad Empire campaign (in the Dreaming Sea) with Tsire Divyn however after the second session I just wasn't liking it. After some discussion I switched to a water blooded Dragon Blooded. Having never played a DB before, he was patient and helpful with building my character and giving me plenty of advice on how to approach the character. With that my my ship captain was born and I have been enjoying the character very much since then. Campaign wise Tsire Divyn was has been weaving a captivating narrative when describing scenes, background elements and unfolding areas of plot that make the game fun and interesting. This has allowed them to wrap me up in a level of detail and creativity in Exalted's setting that makes me look forward to diving into it and getting involved. The way they describe the Dreaming Sea's exotic locales and its myriad dangers brings the world vividly to life. His understanding of the game mechanics (the difficulties make be high on the rolls but we have alternate ways of engaging) helps keep the gameplay smooth and engaging, allowing us to focus on the narrative. His enthusiasm and passion for the game are infectious, making every session something I look forward to. You are in good hands in an Exalted game with him.

Kata avatar

Kata

Played 15 sessions

GM has a talent for interesting NPCs and situations, and I had fun when doing RP-heavy interactions with other players and friendly NPCs. however, the playstyle is fairly frustrating. Stunting is rarely rewarded as intended, difficulty on common tasks is unusually high, rules are applied strictly and often more restrictively than rules as written or intended, and player creativity is usually penalized rather than rewarded - generating extra work and wasting entire sessions on side-tasks upon side-tasks. In addition, in this Exalted game, players will spend several months of real-time as unexalted mortals who cannot succeed at most rolls being asked of them, before they become an exalted who is likely being run at lower essence than intended for a starting character. GM also does not ask for feedback, nor respond to in-session feedback. All in all, I never once felt impactful or cool in this Exalted game.

Additional details

How to prepare

As this is an online game using discord and FoundryVTT, players will need access to both as well as microphones to play. Character creation will be done during session 0. While reading the rules ahead of time will help, it is not required.

What I provide

The Books, A Flexible Mind, A Whole Bushel Full of Patience, and FUN!

Gameplay details

With the number of Tags we have, it's important to note that we will absolutely be doing a session 0 to discuss the Overall tone of the Campaign. Character Creation will also be done during Session 0

Content warnings

• Alcohol Use

• Blood

• Classism

• Death

• Drugs (addiction, use, withdrawal)

• Extreme Violence

• Murder

• Scars

• Violence

Safety tools used

Aftercare

Breaks

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

All players will be player starting as Essence 2 Dragon-Blooded. Dragon-Blooded - Essence 2 Start - 1 Free Signature Charm (Ignoring Essence Prerequisites) - Charm Dice Cap = Ability + Essence - We'll be using the new Excellencies - +5 Additional Charms for which you qualify for. - A total of 4 starting specialties (+2 from background, if appropriate) - Players are allowed to take Flaws (Ask about Flaw Doc) All players start with 55 experience (replacing Bonus points ala Crucible of Legend) as well as an additional 55 Heroic (Splat) XP to spend at Character Creation. For those who don't know how Heroic XP works, it can be spent on all the same things normal XP can be spent on EXCEPT your Splat's charms.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

Discord

Foundry VTT

5 SEATS LEFT
$20.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Monday - 2:00 PM UTC

Apr 14 / Session 12

2.5-3 Hour Duration

1 / 6 Seats Filled

Schedule

Mon, Apr 14 | 2:00 PM - Session 12

Mon, Apr 21 | 2:00 PM - Session 13

Mon, Apr 28 | 2:00 PM - Session 14

Mon, May 05 | 2:00 PM - Session 15

Mon, May 12 | 2:00 PM - Session 16

Mon, May 19 | 2:00 PM - Session 17

Requirements

Experience required: Open to all

Age: All Ages

This game will begin once 3 players have joined