About the adventure
Mungusland is a river valley in the Sword Mountains. Generally attractive to adventurers, bandits, and druids, this small country has no real government. It imports tools and exports vegetables. Nearly all of its miles are wilderness. Yet the ChumChum Empire will soon invade, and that will change everything. Soon, a seafood festival will begin in Mungleport, a small fishing town on the coastal road. Perhaps you'd like to attend? This campaign is very sandboxy, but the progress of the invasion will constrain the plot over time. Players will have a great deal of freedom to pursue the experience that interests them. The story is concerned with war and power, so players should have some interest in matters of violence, culture, and strategy. Parties should work together to achieve common goals. This game can be played with a minimum of combat, using roleplaying and crafting to solve encounters instead. Some players, however, may prefer a more challenging game with difficult survival scenarios, and this can be achieved by creating characters who are motivated to pursue dangerous quests. Themes: solarpunk, cyberpunk, steampunk... maybe just punk? Music, art, food, politics, economics, worldbuilding. Synergy between nature and technology. Deception, disguise, moral ambiguity. Rebellion, defiance, subterfuge. Stealth, crafting, development, city-building, resource management, and survival. Beautiful landscapes, weird animals.
Game themes
Meet the Game Master
2 years on StartPlaying
1 game hosted
Highly rated for: Creativity, Knows the Rules, World Builder
About me
I've got a homebrew campaign called Mungusland and I want to show it off. It's heavy on geography, ecology, history, and strategy. Mungusland is a solarpunk anarchist utopia, long populated by fae mushroom-folk called Mungi. Their lackadaisical, egalitarian lifestyle is under threat, for the armies of the Crab Empire have massed in the ocean shallows. Rumor has it, they will begin to invade soon. Join the seafood festival. Hunt fey monsters (or get hunted by them). Visit the Faerie Queen. Brew potions and build robots. Resist the ChumChum Empire's invasion. Explore and renovate ancient ruins. 18+, I like cursing. No chuds.
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Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
World Builder
Character creation
Creating your character
Character creation will be finalized during your Session 0. You don't need to do any character creation alone. I can provide you with materials and instructions that will allow you to build a character alone, but I can also do most of the work myself, if you prefer.
This timeslot is a placeholder. I will be available for a Session 0 at the posted time, but we can schedule the campaign according to consensus among the players.
What to expect
Preparing for the session
Players will need a mic but not a webcam. No studying is required. No knowledge of the Pathfinder rules will ever be necessary, but I can provide you with useful information. Aside from your computer, you will not need any physical materials. You will need to keep track of your character's information in some way. Personally, I prefer Google Sheets, but you can use whatever you like.
What Mungus brings to the table
I will give players a packet of worldbuilding documents, including maps, aesthetic references, and templates for character creation. I use a variety of physical and digital materials to organize my ideas and generate randomness, but a dice-rolling app/bot will cover most of our needs.
Platforms used
Safety
How Mungus creates a safe table
I would prefer to organize gameplay by using a Discord server and sharing Google Drive files. If you would prefer to use different platforms, I'm open to alternatives. I have a variety of safety tools, including Lines and Veils and Script Change. Players may also veto some of the content described under Content Warnings. Don't be scared off by these content warnings! Most of the warnings refer to events that may occur, not major themes.