Professional Game MasterMungushe/him
I've got a homebrew campaign called Mungusland and I want to show it off. It's heavy on geography, ecology, history, and strategy. Mungusland is a solarpunk anarchist utopia, long populated by fae mushroom-folk called Mungi. Their lackadaisical, egalitarian lifestyle is under threat, for the armies of the Crab Empire have massed in the ocean shallows. Rumor has it, they will begin to invade soon. Join the seafood festival. Hunt fey monsters (or get hunted by them). Visit the Faerie Queen. Brew potions and build robots. Resist the ChumChum Empire's invasion. Explore and renovate ancient ruins. 18+, I like cursing. No chuds.
I believe in mutual dedication to storytelling and having fun. Mungusland includes survival situations and strategic combat, but resurrection is plentiful and much danger can be avoided by crafting, stealth, or diplomacy. Personally, I am very interested in worldbuilding, ecology, and strategy, but this is an open-world campaign and there's plenty of space for players who are interested in roleplaying, combat, city-building, or exploration. It's important to keep a relaxed atmosphere. Attendance is optional and breaks are plentiful. Players are encouraged to create multiple characters and control whichever they prefer at the moment. Many elements of worldbuilding are collaborative.
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