Icewind Dale

Icewind Dale

Dungeons & Dragons 5e | Campaign

1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Monday - 11:30 PM UTC

May 12 / Session 31

2-4 Hour Duration

4 / 5 Seats Filled

Schedule

Mon, May 12 | 11:30 PM - Session 31

Mon, May 19 | 11:30 PM - Session 32

Mon, May 26 | 11:30 PM - Session 33

Requirements

Experience required: Beginner

Age: 18+

About the adventure

North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. Will you be able to stop her, will you find ancient secrets deep within the permafrost or will you meet your end, frozen or ripped limb from limb by a yeti?

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Recruiting notes

Shoot me a message on startplaying for links to the Roll20 & discord. Rolling for stats, character secret, and extra proficiencies equal to INT mod. More homebrew gameplay rules will be covered in character creation.

4 years on StartPlaying

219 games hosted

Highly rated for: Creativity, Voices, Rule of Cool

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

No webcam required, but a quality mic would be great. As well as a relatively quiet place to play as excess noise easily distracts me. And of course a Discord and Roll account!

What I provide

The game lobby, art, magic items, and various supplements I've collected over the years.

Gameplay details

I don't usually go into adult themes too heavily but elements are still present. A dose of magical drugs, a romance side plot, carousing table rolls during a feast. Of course if any uncomfortable situation arises, we'll move to the next scene as soon as possible.

Content warnings

Safety tools used

Aftercare

Luxton Technique

Open Door

Session 0

How will character creation work

Level one characters with all WotC content green lit, homebrew/3rd party stuff is subject to review but will most likely be okayed. The party will start with a free feature, further house rules will be laid out in session 0. I'd prefer you to have a character idea ready for session 0 but it's okay to build it out on the spot, but will be required to be complete by the end of session 0, which we will all be working towards achieving as a group. That just about covers it, if you have further questions, shoot me a message, looking forward to rolling with you!

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

Discord

Roll20