Rime of the Frostmaiden and the Crystal Shards - Level 18!

Rime of the Frostmaiden and the Crystal Shards - Level 18!

The sun hasn't risen in two years, and the only way to bring it back is to kill a god. Easy!

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
About the adventure

They say it's darkest before the dawn. But what if the dawn never comes? What if the goddess of ice decided the sun doesn't need to rise anymore? What if Lady Frostkiss never explained her motivations to all the northerners who desperately need that light and heat? Well, after a couple of years of the sun hiding behind the horizon, things might get pretty ugly north the Spine of the World. Opportunists and profiteers might seize the situation, trading on the misery of the innocent to hoard coin and power. People might begin sacrificing friends, lovers and loved ones just to stay the hand of this inscrutably cruel goddess. New, as-yet unknown forms of life (and even un-life) might start crawling out of the cracks in the ground to terrorize the confused, scattered survivors. Unfortunately, north the Spine of the World, these aren't what ifs, maybes or mights. This is just the cold, black reality of life these days in Icewind Dale. Auril the Frostmaiden has cast the same spell every night for over two years now, and those filthy, forgotten magicks keep the sun from rising on the coldest part of the world, the part that needs its warmth the most. The trapped people of the north cry out for mercy to the goddess of mercilessness as they freeze to death in their own beds, but if she hears, if she cares? No one knows. Mayhap those frozen souls will learn the answers to all questions in the next world. Welcome to the far north. The passages leading out are choked, blocked and beyond treacherous, so you're here for the long haul. But if you don't do something about this never-ending winter, you might not be here for as long as you'd like. They say Auril can not be denied. They say a lot, don't they? Prove them wrong.

3 SEATS LEFT
$24.00

/ Session

Details

Weekly / Sunday – 6:30 PM UTC

Aug 10 / Session 78

3–4 Hour Duration

3 / 6 Seats Filled

GAME MASTER

ParryDuckKill

n/a

5.0

(33)

Schedule

Sun, Aug 10 | 6:30 PM – Session 78

Sun, Aug 17 | 6:30 PM – Session 79

Sun, Aug 24 | 6:30 PM – Session 80

This game will begin once 4 players have joined

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(33)

Published Writer

3 years on StartPlaying

572 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

About me

**NOW TRYING OUT CHARACTER BUILDS FROM THE 2024 PLAYER'S HANDBOOK. YOUR CHOICE, 5E OR ONED&D!** Yes, I'm covered in blood. Yes, some of it is my own. Yes, I might have had a few too many drinks that night. But do you really want someone describing your party's fight in a tavern who doesn't know what a bar brawl is actually like? Let me tell you of the days of high adventure! I've been doing this for a decade now -- running D&D 5e, not getting into bar fights -- so you'll find a very experienced dungeon master in me. I thoroughly enjoy helping both new and veteran players realize their characters, then putting those characters to the test. I welcome homebrew and happily work with anyone to bring to life a fair vision of the character they want to play even if that vision has not previously been rendered through the class mechanics of the core books. Expect a good balance between social interactions, cinematic combat scenarios, involved exploration... and loot. Expensive, rare, magical loot. What's an adventure without a big old pile of shiny at the end of it? I specialize in incorporating a player's character concept and background into the story I run. Are you an escaped Thayan slave turned rogue? Perhaps you'll bump into your old master somewhere down the line and exact a bit of revenge. Did you accidentally burn down the orphanage in Waterdeep in which you were raised, practicing your nascent sorcery? Maybe as you refine your evocation skills, you'll be given the opportunity to make right this misdeed for which you've never forgiven yourself. As a young sailor, were you tossed overboard during a terrible storm off the Sword Coast? Mayhap in your new life as an accomplished fighter, you'll reunite with the captain who had been more a father than an employer. One important ground rule: Chaotic evil PCs are forbidden at my table. This is an alignment for monsters, and monsters don't play well with others. Likewise, keep this spirit of cooperation in mind if you're thinking of portraying the ubiquitous, brooding, silent character with a dark past. Even if you're just pretending to be a jerk, everyone else still has to spend three very real hours with that jerk. Besides, in real life, the people I know who've had the worst things happen to them are often the most fun to have a beer with. A dark character with a horrible past can still be a fun hang. Let's try to spend three hours a week pretending to be something we'll probably never actually get to be in real life: Heroes. It's therapeutic.

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Reviews (33)

Proficiencies

Players say this GM is great at:

Creativity

Knows the Rules

Storytelling

Chad Torrence avatar

Chad Torrence

Played 149 sessions

This guy! I mean what can I say. Honestly this GM is the best. He’s incredibly knowledgeable and beyond patient with all player levels. I certainly plan to join more of his campaigns! If you don’t use him your an idiot.

Bryan avatar

Bryan

Played 128 sessions

ParryDuckKill is a terrific DM, and the best I have played with on StartPlaying. First and foremost, he is welcoming and very supportive of new players. He gives a lot of room for players to play how they want while providing counsel when asked. He is available to bounce ideas off of and you can tell he genuinely enjoys working with the party to provide a fun experience. He brings great, memorable characters and experiences to give players a multitude of options to approach an encounter. You can absolutely tell that he prepares for your session and isn't just running a module template blindly. He is creative and intentional with both encounters and loot and provides an experience I absolutely appreciate here. Would absolutely recommend him for anyone interested in joining one of his sessions.

JD avatar

JD

Played 125 sessions

Jake has been a great DM and Freind throughout my time getting to play with him during our campaigns. He is very knowledgeable and helpful throughout the sessions in regard to learning the game and becoming immersed in the DnD world. He keeps you captivated in the story and engaged throughout each session while keeping you on your toes never knowing when the next battle or twist in the game play is coming. 10/10

Jase avatar

Jase

Played 125 sessions

I'm an Aussie playing in the mornings with these US guys in their late night and it is so much fun. I think we fluked a special group but it's largely because of Jake. My first game he asked me what music I was into and had some amazing tracks lined up in minutes as the background for my first fight with our party, was very metal! This game reminds me of the 'good old days', in that I feel like I'm a teenager again hanging out and just shootin the sh|t with buddies, drinking beer, eating garbage, talking rubbish. I was immediately welcomed into the group and it was really quite sweet how everyone made me feel included. Jake is also really strong in his Foundry game. My man has mastery over it and you get all the bells and whistles as a player without having to do anything... animated spell effects, templates, good modules, he designs bespoke tokens for the PCs, you really get it all. :)

Thomas Jarvis avatar

Thomas Jarvis

Played 118 sessions

ParryDuckKill is an amazing DM! When I first joined, I wanted to just play a game cause I was bored and had only a little interest in staying. Needless to say, 10 weeks later I'm still with the party. He's an AWSOME DM who has an EXCELLENT CHOICE in battle music, exploration music ect. His narrations are freaking SICK as well. When he narrates the different scenes, he adds such a immersive like voice to it! On top of all that, he's vary knowledgeable in the rules, and if he doesn't know the rule/spell, he takes notes and learns for the next time one of our characters pulls the BS spell again.

Brady avatar

Brady

Played 111 sessions

ParryDuckKill was the first DM I had ever played under and I am proud say his games have given me the most memorable, vivid D&D moments in my entire tabletop gaming career. ParryDuckKill uses his experience as a screenwriter to cultivate an incredible world around his players' characters, one which had been prepared weeks in advance. If he's running a pre-written module, he can take one look at it and very confidently tell you what he would do to make it even better. He works very hard to design a captivating experience and takes his players' opinions on his game and story to heart. He's knowledgeable on the rules of the game until he isn't, at which point he defers to the more knowledgeable or comes up with a temporary solution to keep the game moving, while reminding himself to look it up later. His rulings are fair, but do not hamper the motion or enjoyment of the game. But most importantly, ParryDuckKill is human, not a robot. His games aren't mindless and repetitive. He makes mistakes like anyone, but accepts them with grace. I am honored to play in a game ran by him, and hope to play with him for as long as he can tolerate me and my antics. Thanks, prick.

Character creation
Creating your character

Characters begin at the beginning -- level 1, and they will be created via my DNDBeyond account which grants my players access to every 5th edition core book published thus far. Character creation will occur prior to the game, and character sheets are then exported into my Foundry world.

The current party

Now trying out new character builds from the 2024 Player's Handbook! Either build welcome, 5e or OneD&D!

What to expect
Preparing for the session

Players will need an internet connection to log into my Forge server for the Foundry, and they need a Discord account for verbal communication and whatever other technology required to use Discord in their preferred method. So a microphone if they're using Discord through their actual computer, or earbuds if they're using Discord through their phone. Or I guess they could just hold the phone to the side of their head for three hours straight LIKE A SAVAGE. However you prefer to handle things, so long as we can all hear you. (In fact, savages are welcome and often even preferred at my tables.) Players should have at least a rough understanding of D&D 5th Edition rules, but I am open to first time players. I always consider it an honor to christen a player's maiden voyage. I will work with players in advance of the game's beginning to create their characters via my DNDBeyond account which gives them access to every core book published so far. I’m open to homebrew, and I love working with players to bring their character vision to life. No software installation is necessary unless you've never downloaded Discord before. The Foundry runs off a simple link I send to my players, it couldn't be easier. Dice and character sheets will all be found within the world, and the digital dice can even be customized. The dice are in my top 10 favorite features of the Foundry. Chances are, you'll end up spending way more time skinning them than you suspect.

What ParryDuckKill brings to the table

I'm bringing a version of Icewind Dale that I've been building and playtesting for the past year. A version that strays far from the official module's convenient plot structure and too-often sanitized approach to life in a land teetering on the edge of cosmic apocalypse. A version influenced in equal parts by the barbarian apologia of Robert E. Howard, by the unparalleled way Jack London described survival in a polar environment, and by the seminal works of R. A. Salvatore, the man without whom that brutal corner of Faerûn would not even exist. Also, in the spirit of Robert E. Howard and his peerless rendition of the most iconic barbarian of all time, I recently wrote a true d100 table for Tasha's recent Wild Magic Barbarian subclass. You won't find it at any other table, and it's a lot of fun. I've been playtesting it for the past year.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety
How ParryDuckKill creates a safe table

I've been involved with role playing games long before content warnings were part of them. I look at D&D the way I look at The Princess Bride. That's a movie all ages can appreciate, but it's still ostensibly for children. It touches on some incredibly serious, adult topics -- torture, kidnapping, gaslighting, murder, emotional abuse, suicide, alcoholism, revenge, indentured servitude, romance and true love -- but the storytellers do it in a way that can be accessed by any audience. That's what I've always strived for in the games I run, a story which will thrill adults while still being appropriate for children. Also, I don't think players should have to pay for a session zero. I would attempt to handle session zero business prior to the first official session.

Content warnings
Animal abuse
Alcoholism
Alcohol Use
Animal Death
Blood
Body Horror
Child Abuse
Child Death
Character Death
Domestic Abuse
Drowning
Drugs (addiction, use, withdrawal)
Fire
Guns
Hostages
Insects
Illness
Kidnapping
Murder
Mind alteration
Memory Erasing
Medical Issues
Pet Death
Slavery
Snakes
Spiders
Terrorism
Violence
Safety tools used

Frequently asked questions

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