Altar of the Elements. 5E Adventure

Altar of the Elements. 5E Adventure

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

Custom / Tuesday - 8:20 AM UTC

Session Duration / 3–5 hours

1 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

1/5

About the adventure

Our story is set in the world of Azorea, a land that was once controlled and tormented by a cruel council of dragons. While the dragons may be gone, the world still bears the scars of their reign. It has been 500 years since the dragons were expelled from this land, and 300 years since The Great War that followed their departure. For a time the world has known a tenuous, yet lasting stalemate resembling peace. Territory lines have been drawn, walls built, and prosperity has returned to the regions. Peace and uneventfulness only lasts so long however, as there are whispers on the wind of old magics returning to the land. Beasts and wonders, long since extinct, once again emerging across the land. This campaign will feature: engaging and challenging combat, mystery and discovery, exploration and hardship, political intrigue and high stakes social encounters.

Meet the Game Master

5.0

(6)

Teacher/Educator
Game Designer

3 years on StartPlaying

1 game hosted

Highly rated for: Storytelling, Sets the Mood, Rule of Cool

About me

About Me: I am a Canadian born guy, currently living in Bangkok, Thailand. I have been living and travelling abroad for over 10 years now and it has helped me to meet thousands of wonderful people and engage in exchange of culture. I have a background in Education and Sales. I am able to draw on my experiences to help bolster and develop my DM style. I absolutely love character development, intriguing social structures, difficult choices, and challenging encounters. The games I run are a mix of Wizards of the Coast official content, sprinkles of Dragonlance, and heavily homebrewed. My main campaign exists in a completely homebrewed world, the land of Azorea. A world playtested and fleshed out through two separate, long running campaigns. The world is full of interesting places, people, and fearsome challenges and dangers. Each campaign is its own and the way the world unfolds and reacts to your actions will be entirely unique to your game. The world may be the same at the beginning of a campaign, but it will look very different by the time you are done.

View Profile →
Character creation

Creating your character

We will begin our adventure at level 3, while I think that level 1 gameplay can be exciting, I firmly believe that good characters come from good story. I feel that by starting at level 3, you can have a clearer idea of who this character is and where they came from. We will create our characters together during session 0, where you can ask questions about the world and brainstorm how your ideas might integrate. I believe that all character creation should start with the characters background before a class or subclass even crosses into your mind. Who is this person? Where did they come from? What did they do before they became an adventurer? What caused them to start an adventuring career? How do they influence the world around them? Do they use magics or weaponry, or both? If they use magic, what kind of magic do they use? Do they manipulate minds? Blow things up? Protect their allies? By beginning with these kind of questions it becomes easy to create an image in your mind of the character and then a choice of class and subclass falls into place easily.

What to expect

Preparing for the session

Players will simply need to have a working mic and a stable internet connection. We will be using Roll20 and Discord, so please have an account setup in Roll20 and a Discord account so I may add you to our games. Other than that, simply bring an adventuring attitude and a willingness to work with others and have fun!

What Reckless brings to the table

I curate the maps and characters in our world, along with Dynamic Lighting and a carefully chosen musical selection for each location. You can expect cities, towns, crypts, temples, and sprawling terrain. Over 30 full developed and hashed out locations strewn about the world with 100+ NPC characters for you to interact and deal with.

Safety

How Reckless creates a safe table

As long as the rules of 5E are being adhered to I am a "Rule of Cool" DM. I want everyone to feel epic and powerful and do cool things, and as long as they are based in the reality of the game and the ruleset set out by WOTC...You can always try ;) My games are a mix of challenge, intrigue, mystery, horror, political intrigue, and subterfuge. We can hash out in our session zero how dark you guys will allow me to get when running our game. I am very flexible in this regard, I like to run a dark and dangerous game, but I can respect that many people don't like that. We will work together to create and exciting and engaging world within the confines of your comfort.

Content warnings

Safety tools used

Frequently asked questions