Fantastic Taverns and Where to Find Them
About the adventure
Every adventurer has a calling. Something they are compelled to do. A dream so big that they will travel to the edges of the map, face dangers lurking in the unknown, and put their life on the line time and time again. … and some folks just want a place to relax. Welcome to Fantastic Taverns and Where to Find Them - a high-fantasy adventure set in the Forgotten Realms that’s all about one thing. Building the perfect tavern. You’ll slay monsters to make one-of-a-kind gourmet meals, you’ll distill magic to create the finest spirits, and you’ll cater to patrons of all kinds at all levels of society - cutthroats and kings, mercenaries and mages, lords and liches… If you’re ready to take a tavern tour of the world’s oldest fantasy roleplaying game, you’ve come to the right place. This game is one part dungeon crawl and one part pub crawl… and is best described as Moonlighter meets the Three Broomsticks. Join us for monsters, magic, and mayhem… all in the name of mixed drinks. Cheers. Note - This game is specifically tailored for neurodiverse individuals. If you are interested in playing in our game, you must be: mature, patient, and keep an open mind. It’s my firm belief that anyone should be able to sit down at the table and have an adventure… and I’m looking forward to sharing a table with like-minded folks.
Game themes
Meet the Game Master
About me
What do you look for in a game of D&D? Are you a roleplayer? Do you like to learn about the setting and the lore? Is combat your jam? You can find all of those things here. There is no right way to play D&D. The most important thing is that you have fun. When you're at my table, you will find yourself in a welcoming, inclusive session that will showcase the features of D&D you're looking for. This is about your story as an adventurer, a hero, and a player. I just help you tell it. What are you waiting for? Let's get started!
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You have a good grasp on controlling the situations that arise in various forms. You are versatile enough to let things happen when they do, or change the game to keep the party focused and abreast of each obstacle. Of course, this is also a learning experience for both sides of the table, so the flow of combat and focus is both yours and our cooperation.
Character creation
Creating your character
We will have a session 0 for character creation!
What to expect
Preparing for the session
Just bring yourself and your imagination!
What Hope brings to the table
Source books on D&D beyond and external source books as well.
Platforms used
Safety
How Hope creates a safe table
**Lines**. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. **Veils**. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. ### The Lines and Veils for this game can be found below: - **Lines** - Physical violence towards children - Unwanted sexual contact - Animal abuse or cruelty - Party-initiated torture - Inter-party betrayal *If you have a line or a veil to add to the game, please reach out in a DM on Discord.* **Stoplight Card**. Stoplight cards are check-in tools. They can be used by tapping physical cards, typing the letter in the chat function of the video conference software or virtual tabletop you are using, or using hand signals. Before the game begins, remind everyone that they are available and how to use them. The **Red card** can be used at any point if a participant is uncomfortable with the content happening in-game. When the **Red card** is used by tapping the card or typing “red” in the chat, the group can change, rewind, or skip the content. The **Yellow card** can be used at any point if a participant feels like they are headed towards a Red. When the **Yellow card** is used by tapping the card or typing a “yellow” in the chat, the group can change the content or have the scene “fade to black.” The **Green card** can be used at any point if a participant wants to continue with the content. When the **Green card** is used by tapping the card or typing a “green” in the chat, the group is ok to continue with the content. They can also regularly be prompted by a “green?” asked out loud or in the chat to check-in if everyone is still ok. **Open Door**. The Open Door is the assurance that someone can leave or take a break from the game for their own safety and well-being without being judged. This is true throughout the game. **Stars and Wishes**. Stars and wishes are used to reflect on the session and communicate feedback in a positive and forward-facing way. At the end of the game, go around and get everyone to state a star and wish. Stars are things that the participants really enjoyed and loved about the game. This could include a particular moment of roleplay, an encounter created by the GM, or anything else that stuck out as something awesome during the game. Wishes are things that the participants would like to see in future sessions. This could include particular interactions between characters, potential story moments and development, or anything else that could make the game even better in the future.