This game is full, but your adventure's just beginning!
This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!
Star Trek: Those Old Scientists - An Episodic FATE Accelerated Campaign
$15.00
/ Session
Details
Weekly / Thursday - 2:00 AM UTC
Session Duration / 3–3.5 hours
9 / 9 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
The year is 2272. Enterprise’s five-year mission has concluded; V’ger’s course will not bring it into contact with the Federation for another year or more. Space is vast, mysterious, and full of wonders—itching to be explored by intrepid Starfleet officers. The Federation is entering into an era of growth and discovery, with new species joining the great experiment in galactic cooperation every year. But there are threats. Flare-ups in the conflicts with the Klingon and Romulan Empires remain frequent. Beings of unspeakable power and unknowable motives lurk beyond every pulsar. Uniforms are an awful shade of beige. And your ship—designed primarily for scouting and exploration—has only one nacelle… Join us for this episodic journey through old timey Star Trek feels and themes! I'll be using adventure modules written for various Star Trek RPGs across the years—FASA, Last Unicorn Games, and Decipher's Star Trek RPG; Prime Directive; and Star Trek Adventures—as the basis for our storylines, alongside custom content. Our game system is FATE Accelerated, which is easy to learn and story-forward, and each mission should take about 2-4 sessions, encouraging new players to drop in and old players to try out new characters. Oh, and the title is a reference to Star Trek: Lower Decks. You don't need to be watching that show to enjoy this game... but it's pretty great, so I'd recommend it anyway. :) ~~~Session 0 is always free. I will change the price of that session once you have signed up.~~~
Game themes
Meet the Game Master
About me
Hello! I'm Sam Tillis, proprietor of stillis.gaming. Thanks for reading my profile! I'm going to let you in on a secret right off the bat: I believe that roleplaying games are the greatest form of storytelling. I've been an actor, a director, a writer, and a teacher, so I've told a lot of stories in a lot of different ways, but RPGs come out on top every time. This is because, unlike in movies and plays and novels, we are our own audience in RPGs. We're not creating the story for mass appeal or to reach for some high literary standard, but for our own fun and fulfillment. What we create at the table is collaborative—every player influences the story, often in directions that surprise even the GM!—unique, ephemeral, and fiercely our own, like a shared dream. When a good RPG wraps up, everyone involved has memories that will last them a lifetime. I have been playing roleplaying games since the age of twelve and GMing almost as long. My players have explored kingdoms of legend and lore, galaxies filled with scum and villainy, mutant-filled metropoles, and much more, defeating villains as grandiose as gods or as personal as their own demons. I've done games with elementary school students and elders, soldiers and coders, teachers and therapists and authors and actors. Each has been totally different, unique to those people in that time and place. Feel free to reach out to me at any time at stillis.gaming (at) gmail (dot) com. I look forward to the stories we will create together. Let the games begin. :)
View Profile →Character creation
Creating your character
We will create characters in your first session—it takes all of 5 minutes in FATE Accelerated—but please show up with some ideas in mind! Diversity is increasingly rapidly among Starfleet officers during this period. For decades, the founding members of the Federation—Earth, Vulcan, Tellar, and Andoria—have sent their bright-eyed children off to Starfleet Academy to learn the art of starfaring. Denobulans, Saurians, Edosians, Caitians, and Deltans have all served with distinction in Starfleet’s ranks, among numerous other folk from Federation and non-Federation planets alike. Rules are loose in this era: if you show up in San Francisco with good intentions, curiosity, and a willingness to follow orders and put in work, odds are you can become a Starfleet Officer in due course of time. Who are you? What is your background? What are your strengths, and what challenges do you struggle to overcome? What makes you unique? And why do you wish to travel the stars?
What to expect
Preparing for the session
We'll use Zoom for video and audio—I'll send you the link once you've joined this game. Please have a least a microphone, though video is preferred as well; download the Zoom desktop app for best results. A quiet room and strong internet connection highly recommended. For gameplay, we'll be using the program Tabletop Simulator. It is a $20 download on Steam and allows for a physics based tabletop experience...that is to say, you can roll dice and it actually *feels* more or less like rolling dice. Character sheets, rules reference materials, maps, background music, and game visuals will all live in Tabletop Simulator. Please download and install before the first session if you don't already have it. I'll also provide a link to a mod to download once you've joined the game. Oh, and maybe watch a few episodes of Star Trek: the Original Series (or even Star Trek: the Animated Series) to get in the mood!
What Sam brings to the table
I'll bring a curated sequence of Star Trek missions—how they conclude is up to you!—along with associated maps, visuals, tokens, miniatures, and background music in a custom Tabletop Simulator environment. For every game, I bring a genuine excitement to find out *what happens next*—how the characters deal with the situations they're faced with.
Platforms used
Safety
How Sam creates a safe table
This game focuses on themes of discovery, responsibility, innovation, cultural exchange, peaceful conflict resolution, and outside-the-box problem solving. Stories will often be about not only how to solve a problem, but the ethical implications of the solution. Strong character choices highly encouraged. A working knowledge of Star Trek lore is useful, but not mandatory—"canon" is a pretty fast-and-loose concept in the earliest eras of Star Trek. Though Star Trek as a franchise originated in a regressive time in real-world history, this game holds fast to the Vulcan philosophy of "Infinite Diversity in Infinite Combinations," embracing characters (and players) of all races, species, ages, belief systems, gender identities, physical and mental abilities, and sexual orientations. Hate will not be tolerated at this table. The rules of FATE Accelerated are very easy to teach and learn. We'll go over them at character creation, but you can also purchase the rulebook at a pay-what-you-want price here: https://www.drivethrurpg.com/product/114902/Fate-Accelerated-Edition-o-A-Fate-Core-Build. Be aware that there will be some minor modifications to these rules, mostly renaming things to make them more Star Trek-y. Safety Tools: The X-Card. (Read about it here: https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/edit)
Content warnings
Safety tools used


