Dropped In It: a LANCER campaign

Dropped In It: a LANCER campaign

TYPE

Campaign

SYSTEM

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
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6 SEATS LEFT
Free

Details

Custom / Tuesday - 5:00 AM UTC

Session Duration / 2–5 hours

0 / 6 Seats Filled

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Schedule

About the adventure

It's been thousands of years since Humanity pulled itself out of the eco-collapse that destroyed so much of prior civilization on Earth, or as it is now known, Cradle. We have spread back out to the stars, and encountered the descendants of the ancient generation ships once sent out in the time before, but the Utopian project of Union is far from complete. In the reaches far from the Post-Scarcity metropolises near Cradle, conflict carries on in all it's myriad forms. When the guns sound, it is up to the elite mech pilots to be the point of the spear. Mount up, Lancer. You drop in 5. This is a low key LANCER campaign intended for people new to the LANCER game or even relatively new to Role Playing. If you have already played LANCER before, please look elsewhere and leave this space for newbies. (This is my first time running LANCER, but I have a fair amount of experience running D&D)

Meet the Game Master

5.0

(2)

Asian

5 years on StartPlaying

Highly rated for: Inclusive, Teacher, Knows the Rules

About me

"What god do you serve?" asks the scribe who sits at the gate of the City of Ten Thousand Temples. It is a question asked of every worthy who steps past that threshold. The city is a place of ecstasy and solemnity, secrets and revelations, revolutions and traditions. Any can find a place here, but all must answer that one question. Whether one worships or resents it, everyone is driven by some puzzle or principle or unfathomable passion that looms large over them, and the city is dedicated to finding the face of that perplexing itch. Here people come, to search, to reflect, to contemplate. that ineffable thing. The scribe cares not what you answer, only that you do. The city knows what sort of longing brings you here. What is not yet known is where you are pointing yourself. She waits patiently for an answer - if there are many pilgrims, her sisters will set out mats of their own, and balance lacquered desks on their laps in orderly rows beside her - no one will rush you. Speak, then, and be recorded. Who knows what wisdom or prophecy might occur at even this unlikely moment? She puts your words to paper with a deft hand, and folds it seven times in a well practiced ritual, before inserting it into the token that will be your pass and your emblem in this community. "Be welcome, then, pilgrim, may you find not what you seek but what you need," you are told, and you step into the next chapter of your journey. What story will you add to this eclectic collection? Take it from a psych major. People think in narrative. Stories are the stuff of which we, the mind, the I that flows over time rather than the instant, are made of. We create stories to understand ourselves and the world around us. True or not, these stories are how we make our way in this world. Find your road and rejoice with those who share the journey. I can be a guide, a conductor, a companion traveler. But the story we shape together will speak it's truth. I love to write, so I wanted this to be poesy. But I also am a spreadsheet nerd and an old hand at the CharOp boards back to the 339 days. I'm flexible about what goes on the page as long as we create together in joy, not strife.

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Character creation

Creating your character

I normally dislike "start at level 1" because I firmly believe that High Fantasy games should let you play as a hero from the start, not a dirt farmer. However, License Level 0 in LANCER already gives you a good spread of options and definitely does not start you off as a useless newbie, so I'm okay with starting there. It also limits the complexity you have to wrestle with so that's an advantage. Players are HIGHLY encouraged to use the free COMP/CON online tool ( https://compcon.app/ ) for character creation and management, It doesn't directly export to Roll20, but honestly the mechanics are simple enough that it shouldn't be necessary.

The current party

Always open to interested folks. Played on a "who is available" basis

What to expect

Preparing for the session

Session 0 will be conducted on Discord, and players are encouraged to use voice chat if they feel comfortable with it. If not, text chat is perfectly fine. I will give an overview of mechanics to help players develop their Lancer (Pilot) and Frame (Mech), but all player-facing content is available for free from Massif Press. ( https://massif-press.itch.io/ ) Players are encouraged to check out the free version core book to see what might interest them. At LL0, the biggest choice before players is picking Talents, so that's a good thing to check out.

What Chong Jin brings to the table

Sessions will be run through roll20 or Discord, so Maps and Icons are on me, while dice will be provided by the platforms. Players who want to bring their own icons are welcome to do so.

Safety

How Chong Jin creates a safe table

LANCER is at heart a tactical Robo-Fite game, so the core focus will be the turn based team-tactics focused battles between Elite-piloted Combat Mechs (the PCs) and enemy Giant Robos (or whatever other weapons they may muster). That isn't to say this is going to be pure combat. Downtime between mission will involve considerable roleplaying space to both develop the plot and allow players to seek out advantages and resources for their next mission. Player Agency is key to a good RPG, and LANCER gives you the tools to proactively stack the deck in your favor for the next mission - or go blow off steam with no regard for prudence or preparation if that's more your speed. However the Giant Robot Fights are the centerpiece so if you aren't into robo-fite, this may not be the game for you. This is a game for if YOU DIG GIANT ROBOTS, WE DIG GIANT ROBOTS... and etc. Content Warnings: Violence (mostly in Giant Robos), Economics (Hypercapitalism vs Post-Scarcity), Politics (Totalitarianism, the Utopian Project, Aristocracy, Anarchism, Revolution), Media Culture, Colonialism (Imperialism and its consequences), Genocide (possibly mentioned in past events) Safety Tools: Lines and Veils, X-Card, Session 0,.

Content warnings

Safety tools used

Frequently asked questions