
Victory City Blues - A Boys inspired Monster Of The Week Game
About the adventure
Can you survive the Supers? Whos puts the screws to them and keeps them inline? What's stopping them from doing whatever they want? Welcome to Victory City - once New York City USA, renamed after the battle of 1987 when supers came into the light. Now the city is protected by the First Line a group of corporate owned superheros. These games are inspired by postmodern takes on Superheroes such as The Boys by Garth Ennis, Watchmen by Alan Moore, The Tick by Ben Edlund, and Powers by Brian Michael Bendis. Victory City Blues brings to life stories where players take on the role of troubled and traumatized Hunters either seeking revenge for the wrongdoings of America’s beloved Supers, or seeking to bring them to justice and accountability. Not So Magic: Setting Info In Victory City Blues, Magic is technically non-existent, but since most magic could be considered a power of some kind you really just need to change the descriptions and you're good to go. Are you ready to face off against god like beings with nothing but a handgun and a pack of smokes? Good, get in the van. Let's do this!
$25.00
/ Session
Details
Once / Saturday – 1:00 AM UTC
Feb 6
Session Duration / 3–3.5 hours
0 / 4 Seats Filled
Schedule
Each player will be charged when a session starts.
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Meet the Game Master
5 years on StartPlaying
6 games hosted
About me
Hi I'm Paul Parnell the Creative Director of the RPG Empire. I'm a Creator, Writer, DM, and Player making roleplaying content for your inspiration and entertainment. I love RPGs and have a background in screenwriting, acting, game creation and I've been playing RPGs for more than 20 years. I even had Dave Arneson one of the creators of DnD, as my collage professor and had the opportunity to play a Dungeons and Dragons game DMed by him. :O Some shows I've created: Dust World RPG Podcast: An anime-inspired post-apocalyptic sci-fi western actual play RPG podcast about a group of flawed individuals, the Boys, that are trying to stop Red Earth a mad dictatorship from taking over what's left of this rock. Found anywhere you can listen to podcasts. https://dust-world-rpg-podcast.captivate.fm/ Strangers in the Pines: Strangers in the Pines is an actual play roleplaying podcast using the monster of the week rules, inspired by things like Gravity Falls, Stranger Things, and Twin Peaks. There is a town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA. It seems small and quaint at first but if you spend enough time there and keep your eyes open you’ll realize something strange is brewing under the surface and in the pines that surround the town. Follow the exploits of 4 unusual high school students, Lucas Santiago a mutated meat monster, Dotty Luzhkov an earthy crunch girl blessed by the forest, Danny Fields a spooky kid with psychic powers and Chad Woodmore the 7th the heir to Woodmore Industries and a real jerk, as they try to unravel the mysteries of Pine Forge and the Strangers in the Pines. Found anywhere you can listen to podcasts. https://strangers-in-the-pines.captivate.fm/
View Profile →Reviews (6)
I played a Monster of the Week game run by Paul and had a blast! He is super knowledgeable about the whole system, and breaks it down easily for new and old players alike. The story that he weaves is vivid, colorful and exciting, with NPCs that are fun and unique. There was never a dull moment through the session, and I barely even noticed how fast the time flew by. I’m looking forward to jumping into more of Paul’s games. Don’t hesitate to book him even if you haven’t tried this system before!
I've been playing in the playtest of Paul's Dust World PBtA ttrpg and the sessions I've joined have been entertaining, satisfying, and not infrequently funny. Paul isn't too worried when things go off track (which happens a lot in PBtA games). He has story ready for us wherever we might go, including back to the main plot. I'll definitely throw dice with this GM in the future.
Paul has always made a point of valuing power in roleplaying, allowing players to create the builds and characters that heighten the kinetic energy of the campaigns the most. His worlds always carry a sense of play, and even at their darkest still allows for cheeky fun. I've watched him have to roll with entire long extended sequences made up by the players and been a great sport about it, and that's the sign of a GM you can trust, someone who won't just hem you in and always values the twist in plots. A great guy and a fun dude.
Paul is an incredibly creative person who loves to tell a good story. Playing in one of his games guarantees at least one memorable gameplay moment worth sharing with friends for years to come! His enthusiasm for weaving together rich plot elements with memorable characters is infectious, and will draw you in to your game’s world, story, and drama.
Character creation
Creating your character
You'll pick your playbook before and work out who you will be playing with the keepers(DM) help. The playbooks will need little tweaks here and there to help make them fit the supers and sci-fi setting.
18+, Need Minimum of 2 players
What to expect
Preparing for the session
This will be voice and mic. We can try webcam to if people are interested. Create your character and enter them into roll 20. Read the basic moves, a printed basic moves reference and playbook help too.
What Paul Parnell, DM of the Dust World Podcast from The RPG Empire brings to the table
I will set everything up in Roll20, provide you characters and tokens to use. I will provide access to the Monster of the week book and tome of mysteries, including all the playbooks and alternative weird moves.
Platforms used
Safety
How Paul Parnell, DM of the Dust World Podcast from The RPG Empire creates a safe table
This is a Monster of the Week game. It is a narrative focused game that uses 2d6 to resolve random elements. It is very easy to play and really creates interesting dramatic moments and awesome interactions. The players will pick a playbook working with the Keeper(DM) to make sure they fit in the supers and sci-fi type world altering the playbook as needed. Then it's off to the races. A session looks like 5-8 mins of getting into it and saying hellos. Then it's off solving the mysteries that will revolve around supers somehow. Following clues and having cool interactions with suspects, victims and bystanders. Learning the weaknesses if your opponent and finally trying to confront them without getting killed. Every super in this game is very dangerous to the hunters and should be treated as such. The hunters may die if they do to many stupid things, but that makes it exciting. You mess with laser vision you may get burned.