Ginger GM

Ginger GM

any/all

Timezone

America/new York

Identity

Published Writer
Teacher/Educator
Game Designer

My preferences

I like to play...

I prefer to play on...

Reviews I've given (2)

Blades in the Dark avatar

Blades in the Dark

My go to system. Without out a doubt my favorite system of all time with a setting and tone that can be dark and gruesome or a hilarious disaster. One of its main draws is having zero prep for the GM; and making the party as a whole its own character, incentivizing everyone to work and grow as a team. When I want a rules light game I pull out blades. But the system is not all sunshine and rainbows, it is particularly difficult to get into, if you only have traditional systems in your background. The games rules are also more of a tool box then a system. No GM runs blades the same way, even more so than with other systems. Playing blades requires you to find your own style and to pick and drop mechanics and aspects as it suits your table.

Lancer avatar

Lancer

An amazing detailed setting with evocative artwork, streamlined integration with foundry Vtt, a slew of player options for those who love to tinker with builds, a combat system that feels like a crunchy mech battle but with less rules than other similarly themed systems; and some great first party and third party modules your groups can play through! Lancer is a bit lacking though when it comes to handling situations outside of combat making it less of an "RP" game out of the box; and properly balancing encounters can take some getting used to with the novel way it handles NPCs. But even with those flaws I have had nothing but good experiences with this system, you just need to be aware of what you are getting into.