Greg
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About me
If your campaign has a door marked "Do Not Open," there's a good chance I'm already checking it for traps. I love getting lost in a setting, digging into lore, following suspicious leads, asking questions, and creating characters that other players enjoy adventuring alongside. Half the fun of tabletop RPGs is discovering a world that feels alive. I'm an engineer by trade, so my brain naturally gravitates toward puzzles, tactics, and plans that have at least a reasonable chance of not exploding. (No promises.) I enjoy finding creative solutions, thinking a few steps ahead, and helping the whole party succeed rather than chasing the biggest damage numbers. I'm a firm believer that great parties are built, not assembled. If the group needs a frontliner, support healer, negotiator, or the person willing to poke the obviously cursed artifact with a ten-foot pole, I'm happy to fill whatever role the party needs. I've adjusted characters through level-ups before because, to me, making the party stronger is more rewarding than topping the damage charts. Roleplay-wise, I always try to read the room. I enjoy serious character moments just as much as well-timed humor, and I know when it's someone else's turn to take the spotlight. My favorite sessions are the ones where everyone leaves with a story they'll still be talking about months later. Bring me ancient ruins, political intrigue, impossible odds, and morally questionable plans. I'll bring curiosity, teamwork, and probably a blueprint. I've played with enough difficult players and DMs to know exactly what I don't want to bring to a table. I know I'm not the main character, and I'm here to help everyone tell a memorable story. If I make a few new friends while playing make-believe online... honestly, that'd be pretty wild.
My preferences
I like to play...
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I like to play games with themes like...
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Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Organized Play