Keffy
he/they
Timezone
Identity
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Reviews I've given (2)
Oh my gosh, our game is full right now (and if anyone leaves I will be DEVASTATED to lose them) but whenever Cait has a game open you owe yourself the experience of joining up. Cait is on top of everyone's characters, including arcs and how we all relate to each other and the story we're playing through. She is also really good at keeping the game moving while letting us RP through whatever we think our characters would spend time on. The sessions have been engaging and I'm lowkey obsessed with this game in between sessions to the point where I think my friends just want me to shut up about D&D. If you want to play a game where you really dig into character and RP (yes, there's fighting because stuff happens!) beyond just "what is the most powerful build", this is the GM for you. 0 regrets, I picked this game at random and it's possibly the best thing I have done for myself all year.
Cym runs a great game and balances character RP with combat nicely. Encourages creative decision-making in battles and keeps the session running. Character creation was a breeze (well, except for my own decision paralysis!) because he made his D&D Beyond books available via his campaign. The VTT set-up was also very smooth and included music animated maps. He was also very patient with those of us who were new to a) D&D Beyond's quirks, b) actually playing a character in 5.5e, and/or c) playing a class/subclass new to us. Definitely want to end up at one of his tables again!