
Christian
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I am currently playing in one of Yannick’s longer campaigns, and what stands out most to me is how well he makes an official module feel personal to the characters. Player backstories do not feel like side content between the “real” adventure. They are woven naturally into the campaign, so your character feels like they actually belong in the story. He also gives weight to moments some DMs might rush through: social scenes, downtime, aftermath, funerals, small conversations, and party comedy. For me, these are often where the characters develop the most. The pacing is more character-focused than fast dungeon-crawl. If you mainly want constant combat, it may feel slower. But if you enjoy roleplay, meaningful downtime, and personal stories, that pacing is a strength. I strongly recommend Yannick to players who want a DM who listens, adapts, and makes the story feel shared rather than scripted.