
William Winckler
Reviews I've given (1)
Runs games he makes himself, usually rough but solid when first play-tested and most if not all polish up completely after a few play tests. The games can have various themes, niches, or purposes, but do pay attention to what the adventure is. Some are combat heavy, others are mysteries, some chaos dungeons, or combinations thereof. An open world may have any of these but you have to take the initiative to set the tone or pick/make paths that interest you. That being said, their dming fooled me many times when we first started playing into believing that he had prepped for every location, when it was material made on the fly and reliably becomes fun canon in the world.