Light
he/him
5.0
(9)
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Identity
About Light
Hello, I'm Light. I specialize in improvisation, obscure settings, deadly combats, and homebrew augmentations to DND 5e. With over 5 years of experience I have made numerous worlds for uncommon genres for DND where my players can explore and make their own choices that will impact the story and world around them. My best feat beyond the functional homebrew, balanced but challenging combat, and immersive and stange worlds is the ability to keep the story moving no mater where the players turn with a web of frameworks for the story that the players can fill in with their choices and on the spot story telling. There is no railroads in an open world.
At a glance
Less than a year on StartPlaying
2 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
My brother was frustrated with his players and wanted a game where they would be kept on track, so I made a game idea for him and through playtesting it with him I eventually got into running DnD.
People are always surprised when I tell them
I wrestled the state champion in my high school wrestling days. He whooped me good.
When I'm not running games I'm...
Making homebrew for dnd or attempting to design my own ttrpg.
How Light runs games
I like to make games where players can make big choices and change how the game will unfold. Player driven stories where your character's interests can be explored and the main focus of the game. I prefer to make the unconventional settings, westers, steampunk, pirates, space explorers, Greek gods, and many more. I went nearly two years without running a single game that fit the classic medieval fantasy DND is known for. I like to make game challenging but fair often leading to a lot of homebrew monsters with a lot of powers and weaknesses. I encourage roleplay over rolling for everything and letting ideas and words have as big an impact as dice rolls.
Featured Prompts
I deal with rules issues by...
Having memorized a ton of the rules. I may not have them all but usually I can remember what is on my player's sheets better than they can. Somethings I do house rules for but most of it is classic rules as written.
My games focus on...
Player choices in an open world and how your choices change the world around them. Even when I have one shots I like to make games have diverging paths where players get to choose how things unfold and get different endings. All about choices.
When it comes to voices
I try to give each of my NPCs a special voice both to make them different and to make them entertaining.
Light's ideal table
I like to tell a story through people and monsters. Be it by fighting or conversing, the way to get the most out of my games is my interacting with the NPCs. This means there is a good amount of fighting and socializing. I like to make big scary monsters that are built different and make you fight for every win which is good when every player is on the same general powerlevel. I can handle minmaxed powergaming and all of that as long as everyone does it. I can skip fights with good roleplay and well thought out conversations if people want to talk instead of roll dice. I just want everyone to be on the same page when trying to play. Summed up, I do well with players that either build to fight everything and win or have an idea to talk their way out of any situation. I usually don't have things very serious with a bit of humor or puns. Plenty of which are a bit juvenile. I like to tell stories of adventures that make their own way while helping out the little guys. Not always good people but usually doing bad things to people that are worse than you.
Featured Prompts
I think it's a red flag when players...
talk about how their character can beat other player characters in a fight. Every character serves a different purpose and just cause you could win in a fight doesn't mean you should bring it up especially if no one else is interested in testing themselves against you.
I think min/maxing...
is fine as long as everyone is doing it to the same relative level. When one person is far stronger than the rest they never feel challenged or anything that challenges them is impossible for the rest. I prefer everyone to be around the same level be that causal or power gamed.
My table is not the place for...
unengaged players. If I'm going to make every choice count I don't want someone that doesn't want to make any choices or only pays half attention to the game.
Light's Preferences
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