David: The Bearded One

David: The Bearded One

he/they

Timezone

America/new York

Language

English
Sign Language (American)

Experience Level

ADVANCED

Identity

Queer
Published Writer
Multi-lingual
No Gen AI

About me

Learned D&D in 1979; began GMing in 1983; began LARPing in 1989; began writing and running LARPs in 2003. I prefer highly narrative role-play with detailed character motivations. I like learning and exploring new TTRPG systems and mechanics.

My preferences

I prefer to play on...

I prefer games that have...

Roleplay Heavy

Reviews I've given (5)

Lyra avatar

Lyra

Played 5 sessions

Lyra is my first GM for Delta Green, and she has consistently gone above and beyond for her players, incorporating digital props on the VTT, makeup and mood music, and exquisitely crafted narrative with a cinematic flair. She is one of the best GMs I have found on StartPlaying, and I hope that our schedules match up to allow me to play in more of her games in the future.

Maia (my-ee-uh) avatar

Maia (my-ee-uh)

Played 8 sessions

Maia ran my first Stonetop game and did a superb job handling each character's differing motivations and styles. Her use of Stars & Wishes was also very useful in shaping the narrative and the game world our PCs swam in. Maia seems to be one of the best GMs on SPG at the moment. Highly recommended!

Steve C avatar

Steve C

Played 3 sessions

I learned to play Mothership from Steve C and my education was very evocative and exciting. He paints a very clear picture -- including the use of maps and "figures" in a VTT. I can easily recommend this GM to other players who want a taste of tense horror.

Redmane avatar

Redmane

Played 13 sessions

I think Red is a talented Game Master whose table is very welcoming and friendly, but he has a couple of quirks that make his GMing style a less-than-perfect match for my playing style. First is his choice of game systems. I love the deep lore in the World of Darkness, but the game mechanics that come with that lore is extremely crunchy and has a tendency to slow down otherwise quick and tense scenes to a crawl. There are ways to speed up combat and other action scenes, but Red chooses almost always to stick closely to the Rules as Written. Second, in a game that is not about player vs player conflicts, Red frequently allows and even encourages splitting the party such that half (or more) of the players are merely waiting and listening while the others get their turn "on stage". While this allows individual PCs to get time in the spotlight, it also greatly slows down plot & narrative a great deal. I think that for the right player, Red is a fantastic GM, but I am not that player.

Nikki The Goblin GM avatar

Nikki The Goblin GM

Played 1 session

Nikki is enthusiastic, descriptive, and generous with the Rule of Cool. She was both patient and knowledgeable in teaching a new game system (Perils & Princesses), and I would be more than happy to be taught by her again!