Killer Clown
he/him
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About me
Wotcha. Sometime around June 1976 I discovered a new game by Gary Gygax. Played it for a few years with my neighbour. It wasn't until 2 years later that we found out we had got it all wrong when the "Advanced" version was released, but at least we had fun. Found some people who shared the same hobby ... and then 49 years passed. I think we skipped 4th Edition and by the time 5th Edition came around everyone else was married with children and couldn't hang out any more. Anyhow, here we are, now looking for some other folks to hang out with. I believe I started playing as a way to focus my Autism. I found the rules for talking to people to be of great comfort. Nowadays I am more interested in exploring new personalities, to see how they would react to differing situations and stresses. Been mostly messing around with 5th Edition (2014) with some family members (but gathering them all together is worse than herding Tabaxi). I have limited experience with the 5th Edition (2024) ruleset. Anyhow, that's some about me, yell if yah wanna know more.
My preferences
I like to play...
Reviews I've given (5)
I have been participating in a Crooked Moon campaign with Aidan. I must say that I am so very jealous of Aidan's ability to juggle multiple NPC's and make each and everyone unique and flavourful. Aidan has a wonderful story telling skillset that really builds the world and breathes life into it. Add to this great encounters and plenty of 'cliff-hangers'! Having a great time. Would recommend.
Ash has created a world (inspired by her knowledge of particle physics!) and brings the players into it. Good storytelling and interesting NPC's with meaningful choices for the players. Well run encounters, with twists and turns to spice them up. Quiet enjoyable. Highly recommend.
Sessions were alright. Felt very 'railroady'. Played a few sessions of CoS with Paul. Some observations:- * The admin for the session was in the first session. I have seen this handled outside of my precious game-time, using Discord and SPG in the past. * Paul would use the phrase "You travel down the road" or "You look around" to drive on the story, without player input, depriving the characters of agency. * The story was handled swiftly, with little room to breathe (or character roleplay). On one occasion the plot was handled by two NPC's talking to each other (so Paul just talked for several minutes to himself). * Paul was patient with all players, managing new players to DnD well. * The systems and interface were bright and clear.
Played Rime of the Frostmaiden, with Samuel as DM, for eighteen sessions. Had a fine time, although RotF is a touch boring for the first nine sessions, I had some good roleplaying with the other players. Samuel is a fair DM and played RotF straight as written. ... which means that you spend most of your time wandering aimlessly without any progress, a fault of the campaign, rather than Samuel. IMHO. Reviews of the campaign suggest putting in major NPC's earlier, so that players are not confused by the Deus ex Machina that occurs. This is not that. Still, I had a fun time, was sad to see IRL issues stop the players from meeting up. Would recommend Samuel.
First Impressions Count. Sessions Booked - 3 Sessions Cancelled due to other players clashing work times and partying - 2 Sessions Actually played - 2/3rd of 1 Mike has done a great job in creating a fanatical community from a disparate group of 'Table Top' gamers. Mike's herculean week, running 12 differing campaigns and systems, is to be applauded for their dedication. There is a lot of crossover between players of Mike's campaigns. Apparently gamers will know each other; and have a shared history; from participating in many different campaign sessions with Mike. This leads to an atmosphere of 'friends' playing together; of a clique; with in-jokes and memories, enjoying each others company over a shared story. What it does not lead to is a sense of immersion within the campaign, as players will often refer to matters outside the game. This was supposed to be 'Folk Horror', yet cracking jokes of how someone from a differing campaign wants to pay to kill you is detracting from that. Roleplaying has taken a back seat, as friendly rivalries from differing campaigns overlap e.g. I observed two Blue-on-Blue incidents that was put down to this 'rivalry', "Oh, I didn't mean to stab you and kill you! I was 'Charmed', Honest!", and this was allowed by DM Mike. PvP allowed?! As a paying customer I wanted to play some DnD and do some role-playing. This is not that.