
Sascha
Timezone
Reviews I've given (2)
Avatar Legends is a PbTA system based in the Last Airbender & Korra universe, where you can play all types of benders and non-benders, that are not the Avatar, and get together with friends to be heroes. This is not a sandbox morality system, you will always try to be the good hero/ine. However, your character's flaws can obviously muddy the waters a little bit. Mechanically, it's simple. Everything is done via 2d6. There are no passive checks, and only actions where the possibility of failure can drive the story forward too would require a roll, broadly speaking. Combat can be a little tricky to understand at first, but you'll get used to it rather quickly. This is a great system for people who want to have more control over how stories play out. Collaborative writing is big here. I have been a GM for this game for a campaign of 1.5 years, and have been in continuous conversations with my players to write a story for their characters that weave neatly into the greater whole and the other characters' story. The campaign culminated into a very carthartic end, and I think the system helped me and them do that by allowing that control through less randomness in outcomes and thereby giving player's tools to write their own stories. If you like rolling a Nat1 and thinking that the scroll signed by the king in front of you is actually a demonic scroll that you need to destroy and improvizing your character's story on the spot like that, you won't have that here unless your GM plays into that randomness by introducing curveball consequences regardless. In general, play this if you like more control over your story, the Avatar universe, and a less mechanically exhaustive experience.
