
Dean Beckwith
Reviews I've given (1)
Rarely do you find a GM who can both craft compelling campaign arcs full of twists, memorable NPCs and emotional payoff, and has the improv chops to support their players' wackiest ideas. Michael is that GM. Combat was never a slog, but full of creative challenges, additional objectives, and high stakes. I've played 7th Sea, 5E, and a whole slew of Indie one-shots with Michael, and every time we had a blast.