
Justin
Reviews I've given (1)
It's very obvious that he either has too many campaigns, is aggressively multitasking during campaigns, has lost the love for DMing, or all of the above. During the first session, it was abundantly clear that this DM had no direction and had no intention of doing anything to guide the party or tell a story. We all began with the standard "you meet in a tavern". However, there was no extension of that. Literally just: "You are all new to the town and are in the tavern." After a long pause, he mentions an NPC talking about dragons in the area. Picking up on the hook, I have my character interact with the man, but the conversation is very one-sided with only basic responses that show no character and don't appear to build up towards anything. When the conversation peters out (since I have nothing to draw on), silence fills the virtual room again. The DM does nothing to prompt our characters to so much as meet and form the party that will be the basis of the campaign. And no: There was no campaign hook to bring us together. One of us decides to address the entire tavern, saying they want to do some work for the city and are happy to work with others. Clearly, they are put on the spot, but we all want a reason to work together, so the party agrees to work together for no real reason aside from the above table desire to play the campaign. Although we had pre-decided which of the postings we were going to pursue at the conclusion of our previous session, the DM still has us walk to the board and asks us which of the listings we would like to do. We remind him of our decision, and then there is a significant pause which I can only attribute to him hastily prepping the story for that quest. His descriptions of the location are painfully barebones and detrimental to the experience, as we are investigating a murder/kidnapping. Finding clues and uncovering the truth is very difficult when all of the details you get are "the place is abandoned, and seems to be picked clean." We specifically asked to investigate if there are any hidden rooms or trap doors. After we roll our investigation, he tells us nothing of what we were specifically looking for, but instead draws our attention to what I assume to be a planned clue which was in a separate room and, again, completely unrelated to what the roll actually was for. Later in the session, we are in combat and he noticed that not the entire party was in initiative. He then asks the other person to roll. The other person had not joined the session that night. Animancy admitted that he didn't even realize we were missing someone. Shortly afterwards, we decide to go to a specific location and call it out by name. The DM then takes us to a completely different location, which I assume to be the next big place in this mystery we're solving. Myself and another player have to stop him and tell him that we just said we were going somewhere else. After a moment of confusion, he takes us to where we originally wanted to go and then gives us a barebones, apathetic encounter with a priestess who we were hoping to get information from. It was at this point that I felt pretty confident that the DM was not listening to us, had done zero preparation, didn't care, or was simply going through the motions on autopilot. I didn't want to spend my night on that, so I left prior to the scheduled session end.