
Derek Geary
Reviews I've given (1)
Austin is an excellent narrator who runs games in several different systems and worlds. He is quite accommodating for his various player types and is a GM you can count on to deliver a quality experience. I appreciate his attention to detail and knowledge of the game rules. The Red Hand of Doom game I play with him on Sundays is run in his own world of Advaen and uses A5e (advanced fifth edition) which is a more veteran-forward ruleset. As a long time player I appreciate his administering the rules in a fair and non whimsical style. The man is the real deal without the fluff. I've had a group TPK under his running of the game and he did not hold back or break the fourth wall to twist fate in any way. You can imagine the last thing a DM for hire wants is a TPK. It takes money right out of their pocket. This demonstrates a large amount of integrity in the GM. He puts the game first; period. Austin has hundreds of maps, hooks, characters and pieces of art in some secret arcane vault stored in both his mind and on foundry. He has a knack for being able to pull pieces from this great ether and put them into play cohesively at a moments notice. We recently discovered a wizards tower found within a swamp of greenspawn we were exploring. The tower consisted of three floors and a basement all intricately designed with three colour switches and automaton/golem based security systems to prevent unwanted intrusion. The tower itself had crumbled after four hundred years of time. The spirits of the mages and apprentices that worked in the tower still lingered. We spent two entire sessions in this tower that we randomly stumbled upon due to a players poor use of the clairvoyance spell. One of the players told another player that he bet Austin completely made the whole thing up. Seemingly impossible as the intricacy of the design of the tower and the timey' wimey bit of the spirits from the past/present interacting with the players would certainly require planning and forethought. Austin was asked and begrudgingly lowered the fourth wall for a mere second... to tell us that indeed he had not planned the tower and put it together on the spot due to a random action from one of our party members. Truly incredible stuff... he wants you to always feel like the world has life and breath and brings you in. He lets you RP to that but also is careful not to have the game bog down with hours spent shopping or other nonsensical tasks. This is a DM who is both modern but classic in all the right ways. The game is called dungeons and dragons and with Austin you're guaranteed both.