Donald

Donald

he/him

Timezone

America/new York

Reviews I've given (1)

Oginme avatar

Oginme

Played 22 sessions

The in-game letter below attempts to demonstrate the magnetism and allure of Oginme’s campaign to me. I can think of no greater review of a fine Dungeon Master like Oginme than to try to approach the depth and detail of his version of Critical Role’s "Land of Tal’Dorei" and his “re-vision” of the Lost Mine of Phandelver. Far beyond any “tweaked module,” Oginme brings new, unusual monsters and scarily intricate & intertwined mysteries. Mindless hoboing will get your character killed. His villains do not happily march to their deaths like computer-generated fodder. His creations constantly skirt, scout, sabotage, and surprise us. They harass, fall back, regroup, and sally forth to deny us any prize and victory. His plot clues require attention to detail and thought on the players’ part. You must sort out what is relevant and not with a fine sieve of wisdom and careful observation. He makes it all fun. You do more than play in Oginme’s game. You experience it. Your character evolves, not merely levels. Conversely to the thinking puzzles, his world of happy extras are a joyful box of Crayolas that make you laugh, giggle, and sink back into your chair, amused. These memorable characters spring to life with his villages, inns, and taverns. Oginme’s Roll20 skills are quite evident, and he is patient and helpful, scaling from answering beginner’s noob questions without judgment to pondering and debating advanced D&D minutia with aplomb. I cannot speak to his other campaigns. Look to those folks for answers. His other games never intruded into our game via delays or braggadociousness, only through his observable DM skills and calm poise. Despite the letter below, I’m the only dwarf. Humans, barbarians, tieflings, half-elves, gnomes, and goblins are all player characters. Come join us. ----------------------------------------------- My good Unkle Kreeq- may Kneemer reach you quickly with this missive. You are well known to our Kraghammer clan to be as honorable a dwarf as was ever tempered by Moradin’s soul-hammer. This anneals for my two furnace cousins as well. My companions and I were pleased to help save your new mine claim from the orcs and we recorded your isolated claim in good standing back at Halia’s Miner’s Guild in Jorenn Village. Your claim is now in peril. We may have saved Jorenn Village from the changeling of the Shadow Watch, but now disgusting illithid are using psioblins and an other-worldly shattered obelisk to enslave our good village and use our townsfolk for food as if mere cattle, save for those turned into more flayers. We both know stout dwarves can survive on mushroom soup and lichen-iodine coffee for quite a long spell when the fates force us to hunker down underground. But, dearest Unkle, when Jorenn Village falls to the flayers, your recorded claim will be forever lost, and the flayer assayers will certainly learn of your mine’s location. Even if you survive their initial siege, you three’ll be on those meager rations for the rest of your natural lives. Board up the mine and come help us save Jorenn Village from the evil of the mind flayers. It will not be easy for you, but it will be even harder if you do not. Meet us at Adabra’s Windmill. Swiftly, dear Unkle. The village, our’s, and even your own lives depend upon speed. Blessings upon you, Your nephew Sophos, green knight of the ancients.