Luther
he/him
Timezone
Language
Experience Level
Identity
About me
I like making stories.
My preferences
I like to play...
I prefer to play on...
Reviews I've given (1)
I've known Sara for over a year now and in that time, I have to say she is a pretty good GM. The adventures and stories she has in store usually are interesting and almost always have something for the players to gravitate towards. To best enjoy the adventures you need to be at least a bit of a Role player as some of the NPCs and environments are the most interesting parts of the adventure. Each session always has something interesting. Even the most relaxed of sessions has something to look forward to. We once played a whole session, in Numenera, trying to find a little girl who had ran away from home. The usual player problems came up, you know, one of you turns into a fish, we met a strange woman (who Sara voiced quite well and the dialogue was quite funny) who proceeded to read our fortune using our feet and then found a man who rides a giant octopus. It was crazy but fun in the swamp. Eventually after a fight with a serpent to get ingriedients for turning the other player back to breathing air we found the little girl and had the most wholesome roleplay I had ever seen/heard. The little girl was being accepted into a "Cult"(Cult sounds too strong but it's the closest thing to what I can think of), she and everyone in the cult had some sort of connection with Nature and the swamp itself and had heard it's call. During the whole adventure we had heard stories and each one of us had our own Ideas on what was going on. After sneaking into the initiation grounds, everyone in the group decided to try and convince the girl to come back home, each sharing a story about family and how important it was. She was allowed to leave and rejoin her family but we all knew that the swamp would soon call to her again and she would go missing once more so we all started working on a way to help her stay with her family and all contributed towards the project which we planned to work on as we continued our adventures especially after we saw that half the family had the mark of the swamp (Similarly white Milky eyes if I remember correctly). And that where I feel like Sara shine, getting you to be involved and care about the world that you are playing in. In the span of one short adventure we had decided that we wanted to help with family and even after the adventure the family still was a part of the world that we cared about. Sara does a great job and putting you into the story, if you allow her. I usually come out of the adventures feeling happy even if I didn't find a ton of loot or the most Xp there is something in her GMing style that makes you connect to the world and be enthralled to the point where you start feeling like your character is a part of that world like they are making a difference and sometimes like the little moments matter more than the XP and loot from killing the Dragon. I'm not sure how much I'm allowed to write but I think this is enough to convince anyone that they should try out Sara's campaigns. She is truly one of the best GMs I have ever met.