Steven
he/him
Timezone
Experience Level
Identity
My preferences
I like to play...
I prefer to play on...
I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Combat Heavy
Dungeon Crawl
Theater of the Mind
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Roleplay Lite
Tactical / Crunchy
Reviews I've given (2)
Chase is an experienced GM who is deeply committed to the creativity and enjoyment of his players. His enthusiasm for storytelling is infectious and he brings a wealth of ideas to the table while staying flexible enough to collaborate with players and support the kind of story they want to tell. I played in a long-running wilderness sandbox campaign with him and it left a lasting impression, especially as one of my first experiences with Pathfinder. Chase excels at guiding players through RPG systems with patience and clarity, making any game approachable without sacrificing depth or immersion. If you’re looking for a GM who is creative, adaptable, and genuinely invested in making sure everyone at the table has a great experience, I can’t recommend him enough.
It is evident to me that Dyer is committed to hosting fun and inclusive games for his players. He was prepared for his story and with all his VTT tools. He is well-versed in the rules while flexible and supportive of creative player actions. Great at teaching rules concisely for new players. Everyone got a share of the spotlight and had our own amazing moments. I lead building a trap and used myself as bait to catch a massive snake in our game of Mouse Guard! You really can't go wrong with Dyer helming your game!