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Quest for the Frozen Flame

Quest for the Frozen Flame

In the brutal tundra of the Realm of the Mammoth Lords, only the hardiest folk have what it takes to withstand unsparing weather, track down big game, and fight back hostile followings. The Broken Tusk following has survived another winter, but a new year just began, and signs of danger foretell a year unlike any before. Unless their newest party of scouts can secure a safe route through the wilds, saber-toothed beasts, warmongering rivals, and the ever-looming possibility of natural disaster all threaten to end an ancient people's legacy. Will the Broken Tusks succumb to the elements and surrender to their rivals? Or will you guide your following to glory and reclaim a stolen birthright?

Authors: Ron Lundeen, Stephanie Lundeen, Jessica Catalan, Jason Tondro

Game System

Pathfinder 2e

Publisher

Release Date

2022

Themes

Fantasy
Survival

Details

3-5 Players
130-160 Hours
45-55 Sessions
Levels 1-10

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Pathfinder Quest for the Frozen Flame Adventure Path Trailer

Check out this preview of Quest for the Frozen Flame from Paizo, the creators of Pathfinder 2e and Quest for the Frozen Flame!

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Virtual table tops for Quest for the Frozen Flame (VTTs)

Quest for the Frozen Flame 1 of 3: Broken Tusk Moon

Quest for the Frozen Flame 1 of 3: Broken Tusk Moon

If the Broken Tusk following is to survive the coming year, their bravest scouts must carve a path through a harsh wilderness. Brutal beasts, wicked rivals, and an inhospitable landscape challenge the trailblazers to withstand their enemies and the elements. But mere survival is not enough. To forge their legacies as Mammoth Lords, the scouts search for an ancient artifact to light the way forward—the Primordial Flame!

Quest for the Frozen Flame 2 of 3: Lost Mammoth Valley

Quest for the Frozen Flame 2 of 3: Lost Mammoth Valley

With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale's villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god.

Quest for the Frozen Flame 3 of 3: Burning Tundra

Quest for the Frozen Flame 3 of 3: Burning Tundra

The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all.

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