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yerf

they/them

5.0

(6)

Timezone

America/chicago

Identity

Queer

About yerf

I learned about TTRPGs from Baldur's Gate 3 and have been in the GM seat for local friends since. Because I prefer playing narrative-forward games that have a good deal of dice rolling, combat, and mechanical depth, I GM Daggerheart. I have taught the system dozens of times and am more than happy to teach and onboard new players. All the games I run are my creations: mechanics, environments, plot, NPCs, etc. But what I've made before Session 0 is a framework. During Session 0, we will pin down the game's tone, develop the setting with the characters in mind, and determine the party's in-character goals. From there, we improv and see what happens! I love having proactive players that will take the spotlight and push the story forward. Please do not bring or use anything AI generated to my games. I do not use any AI generated materials for my games.

At a glance

Less than a year on StartPlaying

20 games hosted

Highly rated for: Inclusive, World Builder, Creativity

Featured Prompts

My favorite books are

Dune, ASOIAF, Babel, Emma, Darius the Great Is Not Okay, Bullshit Jobs, The Death of Vivek Oji

How yerf runs games

My games are written to instigate interesting role play opportunities for the Player Characters, allow for regular, tactical combat, and provide mechanically interesting diegetic systems of travel and exploration. In other words, expect colorful NPCs, maps-and-minis encounters, and regional maps! The stories are sketched out with a beginning and end and follow a three act structure. My long term campaigns last ~40 sessions; shorter campaigns are likely to be under or around ~20 sessions. When you sign-up for a campaign, you will receive a short PDF campaign frame that will detail all you need for character generation.