I like collaborative storytelling, and letting the players guide the campaign where they want. With 20 years behind the screen, 4 of which I'd consider having done professionally, I think my skills as an improvisational DM are my strongest asset.
I believe the game isn't Me versus the Party. I am just as excited as you when you pass a difficult challenge, saddened when you suffer a loss, and eager to see what trouble you'll find yourselves in next. If I don't recall a rule, I'll make a quick judgement to keep the game rolling, then correct it later for future reference. I love putting on different voices, cliffhangers that end a session, stealing from pop culture, challenging combat encounters, personalized magic items. and running Homebrew campaigns
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