Player choices matter. I want to weave a rich and storied world with you. And also give you cool loot and let you kill stuff. I try to make the dramatic choices and to keep things interesting.
My style is to try to build up character backstory, to weave the player characters into the world, to help give them their own motives and goals so that it can be a truly open world sandbox game where anything is possible and then I work hard to build a story from all the pieces of the puzzle and to make cool dramatic moments. Ideally, every session will be a mix of roleplay, discovery and combat.
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