The Barefoot DM
he/him
5.0
(11)
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About The Barefoot DM
Leave your blade in its sheathe, pull up a chair, and recover your spell slots. We have a story to tell, a tale, a quest. Fair maidens to slay, terrifying dragons to rescue, and kingdoms to lead to ruin. Or something like that. Welcome and well met, my name is Ryan and I am the Barefoot DM. I started many years ago running terrible homebrew campaigns in the first edition of Pathfinder, but you can now find me wandering the wilds of Faerun in Fifth Edition DnD, recording the deeds of epic heroes and vile villains, telling stories of might and wonder. I run a table where the story is something my players write and the ending is never certain. All are welcome at my table and the rules are as flexible as they need to be. I've run games everywhere from pubs in Australia to bomb shelters in Syria and love to witness the creativity and innovation of my players. So welcome! And roll initiative.
At a glance
2 years on StartPlaying
51 games hosted
Highly rated for: Storytelling, Creativity, World Builder
Average response time: 6 hours
Response rate: 100%
Featured Prompts
I got started GMing...
in the Army! Lots of down time sitting around in the desert, and we needed a past time that could be done anywhere. A single set of dice and some maps drawn in the sand is how I got my start, though I must say I appreciate the bells and whistles nowadays!
My favorite shows/movies are
Dimension 20! I'm a huge BLM fan, and I'm making my way through Cloudward, Ho! right now. I like to think I've grabbed a bit of that narrative player driven style, and I try to bring that out in my games. So if you play at my table, I recommend suspicion, passion, and a healthy dose of creativity!
My favorite system of all Time is
Draw Steel! I love any system that prioritizes teamwork, and so far Draw Steel takes the cake. Once they release their VTT I'll be running a ton of games in that system, but for now I list games in 5e - if you're another MCDM fan feel free to DM me with group requests and I might bend that rule :)
How The Barefoot DM runs games
I run roleplay heavy games where combat is meaningful and many choices don't have a correct answer. My games often involve complicated politics and character motivations and my NPCs and monsters will act with the conviction and intention of real people. It is my strong opinion that the story is driven by the choices my players make. I write conflict into a setting, my players write the plot. I love to homebrew, so if you have a wild idea for a character that the rules of the game just don't quite do justice, I'm always happy to work with you on building something incredible.
Featured Prompts
Rules are...
Really more of guidelines, always. It's cliche to say that plans are useless and planning is essential. I feel the exact same way about game systems. The rules are necessary to facilitate the game... and as soon as we sit down at the table, they serve us - we don't serve them!