Locrius
he/they
5.0
(3)
Timezone
Language
Identity
About Locrius
Greetings, lords, ladies, and non-binary nobility… It is I! Locrius, your mystagogue of high adventure, spinner of yarns, master of dungeons, bard of the purple prose. With decades of experience as a dungeon master and performer, I do my best to bring stories to life, and set up unforgettable moments at the table. Here’s what you can expect at my games: – Evocative Storytelling – Vivid descriptions and high-energy narration that bring the world to life. – Vibrant Worlds – From bustling cities to forgotten ruins, delve into a world where each NPC has their own desires and secrets. - Thrilling Adventures – Whether through steel, spell, or skullduggery, every session is an opportunity for your character to shine. – Custom Artwork – Custom-made maps and hand-drawn character art. – Immersive Soundtrack – A hand-picked collection of cinematic music to set the tone. – Player Agency – Your choices can change the world.
At a glance
1 year on StartPlaying
1 games hosted
Highly rated for: Creativity, Storytelling, Visual Aid
Featured Prompts
The three words my players would use to describe me are...
Imaginative, Loquacious, and Fun!
How Locrius runs games
I like to run games that are character-driven, rich with drama, humor, and spine-tingling action, where you, oh noble player, have the power to leave your mark upon the realm. Expect deep roleplay and cinematic combat in a vibrant setting where your character stands at the center of the story. Here's a little more about how I like to run games: – Narrative-Driven Play – My games follow a strong narrative arc, but your choices can steer the story in any direction you wish. – Adaptive Combat – I use a mix of battlemaps, zone-based combat, and theater of the mind, depending on which best fits the scene. – Open Rolls – I roll in the open and keep try to keep game mechanics clear, so you can understand the stakes and make informed choices. – No PvP – While inter-party drama can be great fun, I don’t run games where players betray or sabotage each other. – Player-Driven Goals – After each session, I’ll check in to see what you want to accomplish next, that way your character’s story stays at the forefront of our game. Everyone is welcome here. Let’s tell a story!
Locrius's Preferences
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