Taylor
he/him
5.0
(5)
Timezone
Language
About Taylor
Hey there! My name is Taylor, and I am a GM that is passionate about D&D and sharing that love with those who are like-minded or are new to tabletop gaming! I've been playing D&D since high school, and started DMing a year after. Ever since, D&D has become a big part of my life and a hobby that I treasure. In college, I refounded and was the president of 'The Guild' where I led campaigns for many of my peers. I know many of the rules, systems, spells, and abilities like the back of my hand, and am ready to translate that into smooth, immersive, and engaging gameplay for any who wish to play.
At a glance
4 years on StartPlaying
Featured Prompts
I became a GM because
In high school, I wanted to direct movies and loved writing screenplays. After directing a few small-budget productions on my own, the challenges and risks presented themselves. GMing has provided me with a creative outlet where I can continue to create dramatic and engaging fictional worlds.
My favorite shows/movies are
Top 3 Movies: The Silence of the Lambs, The Hunchback of Notre Dame, Star Wars: Revenge of the Sith Top 3 Shows: Attack on Titan, Invincible, Game of Thrones
When I'm not running games I'm...
Playing video games, lifting weights, and writing music
How Taylor runs games
There are 2 things that I love most about D&D: Tactics and Strategic Thinking - I am a big fan of strategy games, particularly TRPGS like Fire Emblem, Xcom, and, of course, Baldur's Gate 3. I enjoy challenging AND consequential combat, and that translates to my GM style to where I don't coddle players, but I also expect and scale my encounters, expecting all my players to be making smart and effective use of their kit and resources. Limitless Decisions and Outcomes - Unlike a video game, even deeply developed and detailed games that take into account actions and decisions you make, the opportunity for 'tabletop' back-and-forth storytelling opens the door for countless stories that develop naturally as YOU interact with the plot however you desire. _______________________________________________________________________ Typically, I run a single high-power sandbox campaign that is in its 6th year. This campaign takes place in my homebrewed setting named Poroquay. This is what I have fun with, as it allows for a long-form story that progresses as the players interact with the plot. However, I find that this is both not sustainable nor what people desire when seeking (and especially paying) for D&D online. If I were to do this like other GMs do, then it more often than not leads to strange interjections in the plot of certain characters joining and parting when it doesn't make sense for them to do so. And these ultimately end in dissatisfying conclusions for both the GM and the players. What I instead want to do is run one-shot campaigns that tell an entire story in a single sitting, or short multisession campaigns. One-Shots: I love doing bizarre or wacky concepts for one-shots as they allow for creative uses of the 5e system. I've done one-shots in a candy world, a party of villains, and a battle royale. These sessions are campaigns that are short enough to be finished within one sitting of play. Due to the entire campaign/story taking place in one sitting, the session may go on the longer side of 4-5 hours. Short Campaign:
Featured Prompts
I deal with rules issues by...
Collaboration. If something feels unfair from either a GM or player perspective, it is something that I believe should be discussed with the group. I believe the rules attempt to make things fair, but can clash with certain things. I weigh player voice very heavily.
My games focus on...
Combat: Don't prepare for a grind fest, but prepare for combat that challenges you and requires more than just the dice to roll in your favor. Collaborative Storytelling: While I am the GM, the power of D&D is when players interact with the world in the ways they desire and serve their interests.
When it comes to voices
I encourage them, even if subtle. Not everyone is a voice actor or even comfortable enough with others to do so. But I find it helps both for immersion, as well as plainly at the table so we know if you are speaking in character or not.
Taylor's Preferences
Systems
Game Mechanics