Simply_Critical (he/him)
5.0
(35)
2 years on StartPlaying
357 games hosted
Highly rated for: Creativity, Teacher, Storytelling
About me
I’ve been running Pathfinder for about 2 years and have been Dm’ing for quite a few years. I pride myself on running games for those who are new to the system and those who may be returning. At my tables, I ensure a friendly environment and enjoyable experiences. My games are where everyone will shine and no character is left behind. Things that make me different as a GM are: - I love to reward creativity, so long as it doesn't unbalance the game even at the expense of the encounters I've spent hours preparing. Creativity is just awesome to see play out, especially when the table is working together - I'm probably the worst at doing voices so if I do try, there might be a laugh there - From what my players tell me, the passion I have for my games is infectious - I always welcome new and returning players and will make it my mission to help anyone get a better understanding of the game and system Things about me as a person: - I'm gay, so I’m an avid supporter of including everyone no matter the background 100% LGBTQ+ Supportive - I’m a furry and my persona is the face of my career. Don’t let the feline charm fool the senses, my dice are Simply Critical In the end, I’m just a chill dude who vibes in telling grand tales. Where the lives of adventurers will possibly change, for better or worse that is for the dice to decide.
GM Style
Styles: - Love in-depth roleplay - Creativity - Go with the flow - Some tactical combat - Any experience level welcomed
Games played
Game platforms used
Simply_Critical's Games
Game Master Reviews (35)
Proficiencies
Players say this GM is great at:
Creativity
Teacher
Storytelling
Critical has been very welcoming in regards to making sure that we know how to use the software and the rules surrounding a variety of game mechanics. I've only done one other table with a DM that I didn't know personally and that experience definitely put a hamper on my willingness to try out a virtual DM again. However, Critical has been both patient in keeping us moving with the technical side of things while also keeping the actually gameplay and story thrilling and fun. He isn't afraid to let the players come up with creative and silly things to try and solve objectives in the campaign, and adjusts campaign content based on our actions. I would highly recommend giving him a shot as your next DM for a game if you have reservations about trying out an online table or are wanting to get into a campaign for the first time. Cheers
Knowledgeable and interactive GM. Great at engaging in and out of session. Helpful tips du ring character creation and provides opportunity to make adjustments. In session they are good at diverse character attack selection to help create and keep the mood. My firs time running a full forge session and has been great so far.
I have been playing with Simply for over a year at this point, in multiple campaigns (Kingmaker, Blood Lords, Stolen Fates, and just started Wardens of Wildwood), some of which are still ongoing. The worldbuilding Simply does is reactive to the players' interest and the interactions we enjoy, above and beyond what is presented in the adventure paths, and it makes it such an awesome experience that builds on itself session after session. Simply incorporates the players' characters into the world he's running through adding in engaging elements from characters' backstories (all the way from off-hand mentions of things to entire side adventures) or advancing minor interactions into larger plot lines, which really flesh out the world for us and makes the games he runs both really enjoyable and really replayable, because each run-through will have differences tailored to the group that's playing. Random NPCs--whether part of the adventure or something Simply came up with on the spot--can often become critical members of the story as well. A few examples: In Kingmaker, we recruited a kobold tribe as founding members of the kingdom we formed; later, they were being harassed/eaten by griffons, so our party went out and tracked the griffons to their nest, defeating most of them--but leaving some alive to be tamed and trained as mounts; we hired a griffon warden/trainer (a character from my character's backstory); and now, we have griffon-mounted aerial kobold alchemical bombers raining fiery death upon our enemies, with *minimal* collateral damage. Also in Kingmaker, an interaction with a bandit group where we attempted diplomacy rather than combat helped us take out the Stag Lorg without a fight (they added better poison to the wine and helped us refine our disguise/infiltration plan); later, that bandit group's leader and her bandits joined our kingdom as enforcers/guards; then, the bandit group leader became our army's General; and two of the party members introduced her to a random NPC who then became her fiance, and my character has offered to conduct the Heartbond ritual for them at their wedding after the current war we're in is over. In Blood Lords... Well, I probably shouldn't post specifics in public, but I will state that Simply added in a lot of whimsically gruesome elements to the story that were quite enjoyable for my character, the sadistic serial killer fear-focused bard ghost.
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