Frost & Flame (he/him)
5.0
(16)
4 years on StartPlaying
Highly rated for: Creativity, World Builder, Storytelling
About me
Hi, my name is Alex and I've been running D&D and similar games for the past 8 years or so, getting seriously into it about 4 years ago. I typically work in remote areas across Canada in the summer, so my campaigns will have a clearly defined runtime, giving players an idea of what they are getting into ahead of time. I specialize in running large games with multiple parties and intersecting goals, so that will be the theme of my first campaign this winter. Prepare to entered the Shattered Kingdom, an empire surrounded by enemies and teetering on the brink of civil war! Some of my reviews give me a placeholder name, I promise I'm not stealing reviews.
GM Style
I typically do a 60/40 mix of roleplay and combat, with puzzles being quite rare (though social puzzles and mysteries are a theme I strive for!). Discovering hidden plots about the world around your party, such as the identity of an enemy or what happened to a person or place will result in that sweet XP or milestone increase. NPCs have a variety of goals, knowledge and skillsets. They will not have combat training or spellcasting that does not fit their role, their is no level 20 retired adventurer selling beer for 1 cp. The only thing keeping players in check is social convention! And also the consequences of their actions. I do try to use different accents and speech patterns, but they might change a bit between sessions. Or between sentences. Eim werken on it. Combat is challenging and designed to advance the plot as opposed to an XP grind. I try to ensure that enemies have motive to fight the party beyond being mindless mobs, and that there progress made with each party victory.
Games played
Game platforms used
Game Master Reviews (16)
Proficiencies
Players say this GM is great at:
Creativity
World Builder
Storytelling
This was the most satisfying campaign I've ever been part of and the first played start to finish over the course of approximately 80 sessions. Positive components: --Complex political/religious plot based on an airship campaign in PoA (I highly recommend folks play this specific campaign if it's offered, because it's home grown and well developed) --Lots of lore threads --He allowed us to take the campaign outside what he had planned with multiplanar components that were fun --Lots of interaction with NPCs who we "got to know" as individuals --Fun mechanics to a trading-based game where some of what was going economically ties in with the main plot --Outstanding judgment by the GM (did not backfill--try to justify bad decisions) and player wealth never became a problem with character play/class skills submerged by ultra-powerful gear.
I've been DMing a LONG time, and as a result I sometimes can be hyper-critical (in my mind) of a GM and their process. Things that I grew to love about Alex's style of GMing. He is a great world builder, extensive and in-depth thought goes into almost every aspect of a campaign; you can tell he is addicted in some capacity to fantastical anthropology (very interesting social regions/topography/economies). We've played a while and still haven't seen all the bits he's created. More importantly, is a give and take with his players. He's not a push over, but if you can give a character justification or social system to support your parties actions, he's game to attempt it and lets the dice reveal the truth of a moment. Our characters have started plot threads that weren't meant to be revealed just yet, or spun off royal-social discord by our mistakes and he bends and reshapes the world to accommodate those changes. That level of adaptation is difficult for GM's to pull off smoothly and he a natural at it. 4 hours of game play... goes by quick when he's at the helm. Highly recommend!
TLDR: Alex is a fantastic DM and I highly recommend him if immersive worlds, jaw-dropping NPC/story/character reveals and conspiracies, and deadly battles all strike your fancy! I played a 32-game campaign with Alex over the span of about a year. The world and story he crafted during that time was incredibly rich with intrigue and memorable NPCs to live out the story alongside our characters. Events and mysteries progressed with or without our characters’ intervention and would affect us or some aspect of the world, making it feel really and truly lived in. Each location and NPC was distinct from the rest, and not a single detail or conversation felt out of place. Everyone’s characters had ample opportunity to explore their history and current relationships, and we played out incredible RP moments and tricky battles that I’ll always think fondly of. The story was so complex and interconnected and the world so vast that we literally spent hours just coming up with conspiracies about NPCs and their ties to our characters or ongoing conflicts, and how that might affect the world at large. It was really an unforgettable experience to piece it all together and see our theories naturally come to fruition and I still have no idea how Alex executed it so naturally
A very friendly and accommodating GM who is able to run both low-level and high-level campaigns. I found there was a good balance between combat, role-playing, and exploration, with the GM willing to adjust as necessary based on player feedback. While they often have a general setting and overarching plot prepared, they were always open to world-building with their players, whether it be to incorporate and develop a player character's backstory or flesh out the lore of the campaign. The playing atmosphere is pretty chill and relaxed. There's usually a fair amount of humour and laughs to be had, but the GM is more than capable of setting a more serious or dark tone if that is what you prefer. The GM is open to players using unearthed arcana or homebrew content, provided that player informs them ahead of time and game balance is not compromised. I also liked how there were occasionally educational moments that arose during our games. The GM has quite a bit of knowledge on taxonomy, ecology, and other related disciplines, so sometimes they would thrown in a fun fact related to the topic or subject at hand. Not everyone may appreciate that, but I enjoyed that aspect.
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