Eric
he/him
5.0
(10)
Timezone
Language
Identity
About Eric
I am a DM of the past 9 years. I initially got interested in TTRPGs when my friend brought D&D 4th edition and we rolled up characters after school for kicks trading being DMs. Later, I began as a DM with the simple-yet-elegant FATE Core system. My first tables had 8+ players at times (never again!). Those first games were a social gathering with performative theater as much as it was a game. Many players of these first game also became TTRPG enthusiasts in my wider social circle who I still admire and talk to today. In many ways, FATE has shaped my Rule of Cool style. I love bringing new people into the hobby, and through the Curse of Strahd and Spelljammer modules, I have nurtured 5 different adventuring groups with many new/old player configurations over the course of years. Plenty of homebrew one-shots along the way. I have grown to master digital tools that create immersive D&D experiences. First in top-down cameras on a white board; then in Roll20; and most contemporaneously in Foundry VTT. I have been a player for a full Mines of Phandelver and Storm Kings Thunder campaign, as well as various homebrew campaigns. In life, I’m a tech savvy Digital Marketing family man with a tight schedule. The appeal of StartPlaying to me is to be an avenue to continue to partake in the shared storytelling collaborative RPG experience that makes this hobby unlike any other. I am excited to meet the players here and create narrative epics together!
At a glance
Less than a year on StartPlaying
1 games hosted
Highly rated for: Creativity, Beginner Friendly, Storytelling
$25 per session
Featured Prompts
My favorite books are
In the genres of fantasy, sci fi, and prog fiction. Below in order: Discworld, Batman comics (Scott Snyder is a favorite), Lord of the Rings, & anything by Haruki Murakami. The Expanse, Dune, Three-Body Problem, & anything by Adrian Tchiacovsky. Dungeon Crawler Carl, Cradle, & Dark Lord Davi.
How Eric runs games
Player satisfaction is the compass by which I DM. Their character’s desires, backstories, and their out-of-game personal preferences guide my adventures. As a DM, I walk a fine line between a game that leverages the ‘Rule of Cool’ to keep up the pace; while knowing my RAW rules to build challenging adventures that are fairly balanced. My style gives opportunities for epic moments that fulfill fantasies beyond D&D 5e rule sets, but still allow the dice to fall as they may for those same rules to even the point of player character death. Railroads are for trains not games. I can run crunchy tactical challenges/combat with in-depth knowledge of the rules, but I’ll also toss aside my plans and improv if the players find creative unexpected solutions. I balance player obstacle difficulties to keep gameplay interesting and well paced. I’m all for roleplay (RP). As a person, I’m not shy - and am happy to lead the way on making NPCs with funny voices to encourage players to feel comfortable to RP themselves. I’m also open to the ‘describe your actions, emotions, ect.’ style intermixed with RP. As a DM I am a big proponent of communication. I love to cooperatively build stories that feel impactful for my players. ~You See Something Epic!~
Featured Prompts
My games focus on...
the player characters and their...well... players. I prep in a modular way that highlights players that 'lean in' and gives everyone ample chances to engage.