Sean banner

Sean

he/him

5.0

(16)

Timezone

America/new York

Language

English

Identity

Veteran
Neurodivergent
Teacher/Educator
Game Designer

About Sean

Hi! I'm Sean, a professional GM with over a decade of experience with a passion for crafting unforgettable D&D adventures! I focus on consequence-driven storytelling where your choices genuinely matter. Every decision, every conversation, every action ripples through the campaign. I try andthink of my games as living, breathing stories. I'm merely the narrator but the players light the way. Looking forward to many adventures to come!

At a glance

2 years on StartPlaying

60 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

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I got started GMing...

Was part of a group in highschool who wanted to try D&D, someone had to step up as the forever DM 😅

My favorite books are

The Three Musketeers, The Once & Future King, Dark Forest

When I'm not running games I'm...

Playing Volleyball & thinking up new ways to get my players into trouble…

How Sean runs games

D&D for me has always been about telling an epic story, and in interacting with my players I see myself as their ally, not their enemy. As a GM I avoid excessive rule lawyering and ecourage player creativity. When it comes to preparing a campaign there are 2 things I always focus on to make sure every player feels like the hero they want to be: 1. Atmosphere The best part of a game is feeling like you walk in a living breathing world, one with magic and mystery around every corner and endless mysteries to uncover. No place is off limits, and no person doesn’t have a story! 2. Agency Players should always feel their actions affect the world around them. Every action has consequences, good and bad, and by focusing on those consequences I allow my players to shape the story we tell and make their mark wherever they go. That means every mistake, every conversation, every choice will be felt somewhere down the line, for better or for worse.

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I deal with rules issues by...

Making a ruling in the moment and revisiting it after the session

I prep by

Rewatching the LotR…

My games focus on...

The development of the PCs and their relationships with NPCs as well as making tough choices

Sean's ideal table

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I love it when a player

Shows true courage and rises to the odds

Sean's games