Robert Lord (he/him)
5.0
(9)
Less than a year on StartPlaying
3 games hosted
Highly rated for: World Builder, Visual Aid, Storytelling
About me
With over 30 years of experience in the world of tabletop roleplaying games, I've had the pleasure of both playing and running a diverse array of adventures. From the classic realms of fantasy to the far reaches of science fiction, my passion for storytelling and immersive gameplay has only grown stronger over the decades. Whether you're a seasoned player or new to the hobby, I'm excited to share my knowledge, tips, and enthusiasm for the rich and captivating world of tabletop RPGs. Let's embark on epic quests and create unforgettable stories together!
GM Style
My style of running tabletop roleplaying games centers around creating immersive worlds where players can truly lose themselves. While I adhere closely to the rules as written, I also craft custom items, monsters, NPCs, and settings to enrich the experience. I bring characters to life with distinctive voices and provide detailed handouts that add depth and texture to the game. Mystery is a key element in my storytelling, keeping players engaged and curious. I emphasize in-depth roleplaying, weaving intricate subplots for rich character development. My approach to combat is rooted in old-school principles, focusing on difficulty and tactics without a lot of hand-holding. High player agency is crucial in my games, ensuring that every decision shapes the story in meaningful ways. All of this is supported by my handmade maps and handouts, creating a dynamic and unforgettable gaming experience.
Games played
Game Master Reviews (9)
Proficiencies
Players say this GM is great at:
World Builder
Visual Aid
Storytelling
I had the extreme pleasure of playing in Robert's games for ~3.5 years, and he continued to amaze me with the sheer quality of his story writing, world-building, map design, and responsiveness to players throughout that entire experience. The amount of effort he undertakes to create a fully immersive game, all the way down to custom handouts for many occasions (magic items, found notes/journals, custom rules references, etc.) is an ideal I strive to achieve in my own games. I would 100% describe Robert's settings as "serious," which is not to say we don't laugh our heads off sometimes, but the intrigue, depth of plots, seriousness of interactions with events, NPCs, and encounters are all exactly what I look for in my roleplaying experiences. I have had many of my all-time-greatest DnD experiences, character moments, and personal roleplaying developments at Robert's table in the last few years, and I very much look forward to the day that I get to sit down at that table once again. If you're fortunate enough to play in a Robert game, you will probably feel the same way.
Dungeons & Dragons is a unique game because players often seek differing experiences from it. Some enjoy tactical combat, the crunch of large spell lists with exacting parameters, the thrill of driving resources to their utmost efficiency. Others may prefer the detective work put forth in solving a good mystery. And some players immerse themselves in characters with convoluted backstories, digging into role play that drives a narrative with complex psychological and emotional interrelationships. They all want to be protagonists in a shared story. Robert’s strength as a game master is that he recognizes this. He designs his content to revolve around his player characters, their backstories, objectives, and desires—not the other way around. Obviously the bulk of his content comes before he runs a single session, but he’s mindful of how PCs and players (which he recognizes as two totally different things) will interact with the story and dungeon elements that he creates. He adds details that engage the player characters, forcing them to make choices about the things they care about. Investing in the story is never easier than when Robert is running a game. In this way, he balances all the great things that players want out of Dungeons & Dragons, making it fun for everyone. You want a creepy music box puzzle? Done. A giant mega-dungeon? Done. RP within a family feud where traditions and change clash? Done. Robert creates great content, but he also knows how to pivot to give the most to his players. That is a strength that not all game master embrace.
I've been playing with Robert for over 3 years through dozens if not triple-digit number of games. Fantastic world-builder, story teller, and DM. His maps are always a delight, his NPC characterizations nuanced, subtle, and memorable. But more than anything, his love of the game and dedication to running a fun story comes through in everything he does.
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