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Ryan Moir

n/a

Timezone

America/edmonton

About Ryan Moir

I've been playing TTRPGs for over 30 years. My first taste of D&D was the "black box" that I got for Christmas in 1991, but my love of the hobby really took off when I found friends who were into 2nd edition. We spent hours playing during high school and university, with most of us taking turns running games along the way. We continued playing well into 3rd edition before life caught up with most of us in the form of careers, kids, and other “complications.” My playing days took a hiatus, but my interest in the hobby did not. I would still read new RPG books and frequent various RPG sites. With the release of 5th edition, I became reacquainted with actually playing once more, and many new adventures were had. But, alas… COVID. I suddenly had a lot more time on my hands when the world shut down. As a teacher, my students were no longer present in the classroom and my workload (for a few months, at least) became fairly relaxed. I made good use of my newfound free time, and learned how to create my own Foundry VTT server. I began a new online campaign, my first foray at running a game since Dark Sun in 2nd edition. Real life eventually caught up with my group once again, but it was a fantastic experience while it lasted. Fast forward to today, and I spend most of my gaming time serving as the game master for my own children, a new generation of little gamers who just want to explore a make-believe world, roll some dice, slay some monsters, and collect treasure along the way.

At a glance

1 year on StartPlaying

How Ryan Moir runs games

I like to tell a good story in my games. Of course, the players help direct where the plot will go, but my aim is to treat the players to an engaging and compelling narrative with at least some degree of verisimilitude. I like to roleplay, but it really depends on the group I’m playing with. I’ll still voice act and get into character, but I don't force my players to do the same if they’re not comfortable doing so. We can still tell a good story referring to our characters in the third person and not trying to emulate Critical Role. I know a lot of players enjoy the tactical aspect of combat, and I in turn enjoy creating meaningful challenges for the characters to overcome. Regardless of what kind of game we play, I want all my players to feel included at the table (virtual or otherwise). I try to give everyone an opportunity to share their ideas and do cool things with their PC in various situations.