Quinn Alej
they/them
5.0
(5)
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About Quinn Alej
🎲 - Your next storyteller Tau, taiguey, hola, marhaba, and hello! I'm Quinn! I have spent my life studying the history and evolution of story and storytelling and want to carry on the traditions I have been taught and have learned. I'm a reconnecting Taino trying to decolonize my gaming. I truly hope I am providing a safe game space for players who are often excluded or made to feel uncomfortable in more mainstream spaces. 🧑🧑🧒 - Stay-at-home parent I can't keep a traditional work schedule, so I enjoy life as a stay at home parent instead. It gives me the flexibility to run games for people whose schedules are less flexible. I remember keeping those odd hours and being swamped with work. My goal is to help get everyone gaming, whenever that is.
At a glance
1 year on StartPlaying
1 games hosted
Highly rated for: Storytelling, Inclusive, Creativity
$20 per session
Average response time: 24+ hours
Response rate: 100%
Featured Prompts
I got started GMing...
..when I was in middle school in Greece. My friend and I found some D&D books someone left behind when they moved back to the U.S. and we dove right in. I started with a Beholder. When I got back to the U.S. in '97, my junior year of H.S., I found World of Darkness. I count that as my real start.
My 3 systems I'd bring to a desert island would be
Not that I like being a rules lawyer, but you said "systems" and not "game lines," so I'm going to go with World of Darkness, Chronicles of Darkness, and Dungeon Crawl Classics. I don't think we'd be using books for gaming, but the paper and resources would be useful. Plus, I like reading WoD & CoD.
The three words my players would use to describe me are...
I asked my players. One of my favorite answers was "story-forward." Players who've known me 20+ years: "Adaptable. Engaging. Immersive." New players: "Inclusive, creative, visionary."
How Quinn Alej runs games
📖 - story forward 🗪 - role play focus 🧠 - mystery and puzzles ⚔️ - combat, but for the sake of story. 🤯 - encourages creative and unexpected solutions 🥳 - wants everyone to be involved and have fun I am here to tell stories. I want to do it with friendly people and their friends. I need it to be collaborative. The mechanics are the tools we agree to use, but the story is what we make it. It isn't "my game," it's our game.
Featured Prompts
I deal with rules issues by...
If it MUST be dealt with in the moment, I lett the player explain their understanding of the situation and the rule. Then I ask all players to get a drink or take a bio break so I can check materials and make a call. Then we play on. Generally my take is "we can always fix the fiction."
My games focus on...
Story. Story. I am telling stories just as much as I am adjudicating games. More so, in fact. When players make characters, they bring them to the table to tell their stories. The rules help us figure out what happens when we don't know an outcome, or disagree on the direction of story. Story.
Quinn Alej's ideal table
🪶 - reconnecting Native, Native safe space. 🏳️🌈 - Queer host, queer safe space ✊🏽 - multiethnic host, BIPOC safe space 😎 - chill environment, keep it casual 🚠 - we lift each other up ⏳ - we're patient with each other Out of game boundaries: ⛔ - Ai is a deal breaker. It is not welcome. ⛔ - Ableism, Racism, Sexism ⛔ - Homophobia, Transphobia ⛔ - Anything that includes children in an inappropriate manner At my table, we keep the extra intensity in the game. We go for enthusiasm, but still prefer to keep a relaxed atmosphere in the real world. It's make believe! Let's keep sight of that.
Featured Prompts
I am for a vibe that's...
...inclusive and fun. Whatever might be happening in the game world, whatever evils we are fighting or tragedies we are preventing, our table will be a safe place where we enjoy telling stories together. Keeping it pretty chill is vital, so come casual and have some fun!
I love it when a player
...smiles. If our time together can make people smile, I'm doing one of the things I set out to do. I also love it when players contribute elements to the scene and the world. Little things here and there make it theirs.
I think metagaming...
...comes in two forms. The most well known is negative metagaming, where a player uses out of game knowledge to their advantage, often at the expense of others. I have also observed positive metagaming, in which players use their out of game knowledge to uplift and help fellow players.
Quinn Alej's Preferences
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