Prometheus (Zim)
he/him
5.0
(6)
Timezone
Language
Identity
About Prometheus (Zim)
I started my GMing journey about 10 years ago, running Edge Of The Empire (a Star Wars TTRPG) at my friends' behest, and quickly grew in experience from there. Since then I've both run and participated in a wide variety of systems, but with a particular emphasis on D&D 5e and, lately, Cyberpunk RED. I've published two well-known Cyberpunk RED modules for Foundry (Ticket To The Afterlife and the Night City Gang & Corp Mook Pack), with a third well on the way; it's those experiences that I'm hoping to bring to life here, through Startplaying.
At a glance
3 years on StartPlaying
9 games hosted
Highly rated for: Storytelling, Creativity, Sets the Mood
Average response time: 10 hours
Response rate: 100%
Featured Prompts
My favorite shows/movies are
Gravity Falls, Avatar, Arcane, and Cowboy Bebop!
When I'm not running games I'm...
Working towards making myself better and, eventually, the world better too.
How Prometheus (Zim) runs games
I. Love. Characters! We've all had that game where you sit down and realize... "this is boring. Nothing is happening. The scene is dull. I don't have a way to roleplay. Combat is just a bunch of dice." Not with me. I consider it my personal mission to bring you fully to any table I'm playing at, giving you the opportunity to live in the character you've built, meet cool people, and write a story you'll remember. Am I perfect? Absolutely not. But I've gone to one too many games where I felt like I was just rolling dice, and have set out provide a higher quality experience to the players in my games as a result.
Featured Prompts
I deal with rules issues by...
Asking the table first, then spot-ruling if nobody knows, and fixing things later as needed.
I prep by
Spending hours masterfully crafting notes and directions, then ignoring most of what I make when it's time to play.
Rules are...
There to make sure you have a good time, not get in the way.
Prometheus (Zim)'s ideal table
I value roleplaying and in-universe thinking, but try not to get bogged down in the exact details. My ideal players want to immerse themselves into the setting, interact with each other as much as the story, and spend a few minutes a week outside the game thinking about their characters.
Featured Prompts
If you're into ___, you're going to love my table
Dimension 20
Prometheus (Zim)'s Preferences
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