
Erik
any/all
5.0
(5)
Timezone
Language
Identity
About Erik
Hey there! I'm Pluis, or Erik in more mundane circumstances. I have been hooked on roleplaying games since I was first told by a friend that "we have a game where you play the hero and roll dice" and leading them since he said "When you're the DM you can make up whatever worlds and stories you like". That was 20 years ago, and I've run many a table since. I've run campaigns from the basic to the bizarre, hosting for beginners and experienced players, laidback peeps and chaos gremlins, deep roleplayers and casual dice chuckers... and all those games are great, because there's just nothing like sharing a table and spinning a story with people and seeing where it all takes you. My focus has always been on exploration, mystery and a bit of magical wonder. I enjoy making worlds and stories that surprise players, and then give them every opportunity to leave their mark on it. And now I am here, because I feel it is time to try and reveal my final form... playing online, with people from all over the world. Want to come explore some new worlds with me?
At a glance
Less than a year on StartPlaying
Highly rated for: Inclusive, World Builder, Creativity
Featured Prompts
I got started GMing...
at the age of 16, when I was told that building your own world and then playing stories in it with your friends was a thing you could do. Haven't stopped since.
When I'm not running games I'm...
playing boardgames or miniature games, or teaching people those games, or thinking up new ones. I have many games on the brain.
How Erik runs games
Many things can be found in my games, but the one thing I always aim for, is to let players explore and discover. Whether it's dark tombs, unexplored islands, or thrilling murder mysteries, all games should start with "I wonder what's going on here" and end with "And now we know", and ideally new questions for new sessions. I prefer giving players lots of freedom to roam and explore, and try to challenge both their characters and their own smarts; forcing them to think, plan and understand the story they are being made part of. For some players, that often leads to violence for riches, for some it leads to tough questions and even tougher answers, but for all players, it should lead to a story worth remembering, and it should feel like answers and victories earned off of their own wits and the risks taken.
Erik's ideal table
My ideal table is filled with players who are curious, act heroic, and actively search for adventure. My games are often lighthearted, and more optimistic than the setting sometimes suggests.
Featured Prompts
I love it when a player
connects the dots, and solves the mystery.
Erik's Preferences
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