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Marygold

she/her

5.0

(4)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Queer
Women/Femme Identifying

About Marygold

I'm Marygold, age 35, transwoman. I've been playing ttrpg's for 14 years now, GMing off & on for 10 and WOW those numbers remind me my knee's didn't use to click when I walked. I entered the hobby with D&D 4e, though the game that well & truly hooked me to the hobby was Mutants & Masterminds. I absolutely adore the sheer variety of thought in game design that can be found in this hobby & have met many wonderful friends through them. I would say per-hours-played I have the most experience with Icons Superpowered Roleplaying & Beyond the Wall & Other Adventures but I've run and played in dozens of other systems. More than anything, I want to help introduce players to games that might not have played before but are curious about and help show off some of the amazing works and storytelling possibilities that come with different games

At a glance

1 year on StartPlaying

Highly rated for: Inclusive, Creativity, Rule of Cool

Featured Prompts

I became a GM because

The deeper I got into the hobby I found so many cool, interesting games and had so many stories I wanted to tell with my friends I knew the only way I was going to be able to explore them was if I stepped behind the screen!

My 3 systems I'd bring to a desert island would be

Dungeon Crawl Classics, Wild Talents and Strange Machine Games Robotech!

When I'm not running games I'm...

Being the stay at home mom of a feral five year old, tending to a small circus's worth of cats, a dog, a flock of chickens, and a rabbit. I also love vegetable gardening, cooking & building gunpla!

How Marygold runs games

I strive to run not just inclusive, lgbtq+ friendly tables but also worlds which reflect our own, with diverse casts & problems that, even when magical or super scientific reflect struggles we all face in day to day life. I love making things personal for player characters, be it kidnapped loved ones held hostage by a maniacal supervillain, the enemy ace dramatically revealed to be a long lost friend or hard choices between what a character wants to do and what they should do. In action scenes, I try to keep things fresh with stakes more interesting than 1d6 Orcs fall out of the tree & everyone smacks eachother until they fall over. Fights are rarely going to be in the players favor unless they make it that way with badguys playing to win & what 'winning' is isn't always physically beating down the enemy. I also love modules, both as teaching tools for new players but rich resources unto themselves, perfect for harvesting and altering to fit the groups needs.

Featured Prompts

I deal with rules issues by...

Checking any quick reference material I might have, opening the book assuming it's a simple matter - the wording of a spell, meta currency effects, ect but in the event of a complex interaction, I prefer to make a ruling then check the book later & adjust going forward to keep to the game going

My games focus on...

People and the connections & effects people have within their communities. The players may be wizards wielding supernal magicks, mutant superhumans fighting off an alien invasion or daring, sword swinging adventurers but end of the day, their decisions affect the people and places around them.

Rules are...

Toys meant to be picked up and played with. A games rules tell you what the game is about and what it's trying to say and do as a game and storytelling engine

Marygold's ideal table

I want my table to be a warm, welcoming environment for people of all ages, walks of life and experience levels with the hobby, with people eager and excited to learn new games. We all start somewhere and while I try to run rules-as-written as possible - especially when introducing a new game to players, but no one can remember every rule, every edge case interaction and sometimes rules get flubbed or someone forgets the specifics of an ability they just picked up last session, it's not a big deal. Rules can be double checked but the most important thing is to keep the game rolling because nothing is more soul grinding then the game coming to a halt for 20 minutes while the GM flips through the handbook. The table is also a place of mutual respect, meaning bullying, harassment, bigotry and general jerk behavior is grounds for dismissal from my table. I love to play with as many people as I can, from as many backgrounds as I can, but if someone can't meet the basic level of decency to avoid getting put in time out in a kindergarten, I don't want you near me or my players.

Featured Prompts

I am for a vibe that's...

Chill. We're here to have fun and blow-off some steam telling stories spanning different genres. I look to run a low stress table for the players - and a high stress game for the characters, if that makes sense.

I love it when a player

Gets invested and excited not just in the successes and struggles of their characters but in the successes and struggles of their fellow players characters

My table is not the place for...

Bigotry, harassment, and generally acting like an a-hole. We're here to have a good time, we don't need assholery dragging down the mood.

Marygold's Preferences

Systems

Chronicles of Darkness
Wild Talents
Traveller
Ironclaw
Dragonbane
The Mecha Hack

Platforms

Game style

Roleplay Heavy

Combat Heavy

Theater of the Mind

Rules as Written (RaW)

Marygold's games