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Nevik The Storyteller

they/them

5.0

(5)

Timezone

America/vancouver

Language

English

Identity

Streamer
LGBTQ+
Disabled
Neurodivergent
Published Writer
Artist
Voice Actor
Game Designer

About Nevik The Storyteller

Greetings! My name is Nevik (They/Them), and I am a non-binary Professional Game Master with a love for community and a history of running inclusive tables for TTRPGs such as Daggerheart and Dungeons & Dragons.  I have participated in many TTRPG sessions run by fellow professional Game Masters and have taken inspiration at the thought of running my own. I discovered my passion for creative writing and game development at the age of nine, naturally leading into finding a perfect fit with Game Mastering in my early teens when I spontaneously improvised a one-shot for my friends. I have now been creating stories and experiences for others for over twenty years, devising several of my own rulesets and co-authoring an as-of-yet unpublished six book fantasy series titled The Knight & The Faun, which I am now adapting for publication. The stories I create tend to focus around complex characters, living worlds, dark portents, and beauteous monstrosity. I myself am non-binary, aro-ace, and neurodivergent with a history of social anxiety, CPTSD, circadian rhythm disorders, and a slew of occasionally debilitating neurological aberrations. Having experienced grief and erasure for my identity and the challenges in my life, I empathize with others who are vulnerable to the same. I aim to provide a safe and joyful space where we may be not only seen, but celebrated through the medium of collaborative storytelling. I find TTRPGs to be not only a wonderful source of fun, but a near perfect medium for the exploration of identity, bravery, and teamwork in the face of simulated strife. I like to work with the players at my tables, rather than working over or against them, not only carefully adhering to players' personal preferences but allowing players to help to shape the unfolding story in whatever ways might inspire them. I look forward to running some games with you!

At a glance

3 years on StartPlaying

27 games hosted

Highly rated for: World Builder, Storytelling, Creativity

$25 per session

Featured Prompts

I became a GM because

Storytelling is a part of who I am, not just a hobby. What better way to utilize this gift of passion than to integrate it into my way of life? Now I may share the craft of these experiences with others, while simultaneously getting to, like, afford to live or something.

My favorite shows/movies are

Where do I begin? Andor, Firefly, Watchmen, The Batman, The Penguin, The Expanse, The LotR Trilogy, Mr. Robot, Frieren, Agents of SHIELD, Breaking Bad, Better Call Saul, Teen Titans, Black Mirror, Arcane, Pantheon, Squid Game, Death Note, The Sandman, Altered Carbon, Travelers, and many more.

When I'm not running games I'm...

Conquering the planet, feeding upon the blood of the innocent, staring into the abyss, long walks on the beach. In line with my passions, I pursue small-time internet archival, modlist creation for various games, experiencing new stories through digital media, and attempting to make art of my own.

How Nevik The Storyteller runs games

I have gathered lessons and inspirations from across the internet, building my game running methodology and writing philosophy from the teachings of numerous masters of the art. Among these teachers, Brennan Lee Mulligan (Adventuring Academy), Matthew Colville, Matt Mercer, Antonio Demico (Pointy Hat), Guy Sclanders (How To Be A Great GM), Janet Forbes and Dimitris Havlidis (World Anvil), Jed Herne, Brandon Sanderson, Henry Boseley (The Closer Look), Wrestling With Words, JD Schnee, John Matthew (Bookfox), Generation Tech, Marie Mullany (Just In Time Worlds), Tim Hickson (Hello Future Me), LocalScriptMan, The Fantasy Forge, Kyle Latino (Map Crow), Tale Foundry, Daði (Mystic Arts), and many more. I was essentially raised on TTRPGs, running custom campaigns and creating game systems from scratch for my friends and allies ever since childhood, ultimately spanning hundreds of sessions. Through this, I have gained a pantheon of core experiences in managing and mediating groups of various sizes through hilarity and drama alike, and have developed a keen sense for narrative and mechanical opportunity. -- 🧙🧭 Role: I am a narrative designer first and foremost, and will design experiences around what makes for the most intriguing journey. I will work alongside players as a friend and guide, not an antagonist. I am a guardian of a player's freedom of choice, and make great effort to seldom intervene in the paths chosen by any player in their adventure. -- 🧝🏽🏳️‍🌈 Inclusivity: You are worthy of respect and a space reserved from judgement and expectation. You are deserving of personal identity and freedom of expression. Follow our basic code of conduct and show the same adherence toward others, and you have a place at my table. -- 🤼🎭 Party Cohesion: As players from across the realms bring with them a plethora of preferences and limits unique to each and every participant, communication is a key part of fostering the right environment for every participant. I am always positively receptive to questions or requests, and will help players with whatever is needed along the way. -- 🎧📚 Immersion: I am a major proponent for the use of audio and visuals in my games that inspire the theater of the mind, to the extent that I make many of my own assets for use in-game. I will spin a web of ambience and song, portrait and plane, until the worlds blend together! So too do I attempt to perfect user experience to eliminate as much complication or technical turmoil as possible, ensuring a smooth transition into the realms beyond. -- 🧠🌟 Real-World Benefit: It is scientifically proven that engaging in tabletop roleplaying scenarios has a strong ability to benefit life outside of the game. Stories, after all, were created as the first tool of learning and improvement, encapsulating the ability to simulate struggle, failure and triumph without danger for which to hone one's mind for problem solving in the future. Not only does collaborative storytelling improve mental health, but also specifically trains participants in the interpersonal skills of communication, teamwork, improvisation, trust, empathy, and resilience in the face of challenge. Understanding this, I lean into these elements of constant improvement, providing the players a sort of gym to test and evolve their resolve.

Featured Prompts

I once ran a session...

...for 14 hours straight with no breaks. We were defending a village near and dear to our hearts and refused to stop until either the village was safe or we dropped dead! We compromised with a bit of both. I have since adopted healthier game-running practices.

My games focus on...

The heartbeat beneath the exertion. The candle held aloft in the dark. At the center of all struggle is the birthplace of evolution, of a reason to chase that precious continuance. In focusing upon the intimacy of shared strife, a warmth is tapped with which to stave off the cold of the soul.

Rules are...

Consequence. They are the language of boundary, the essence of entwined restrictions from which to navigate within. As both an art and a science, rules and guidelines are the threads which coordinate us for better or worse, thus I find a semblance of beauty in both their creation and their reform.

Nevik The Storyteller's ideal table

Assembling a table is a delicate matter! I tend to experience my players like instruments churning out a shared song, where each instrument must be tuned to play well together and be given their place in the song to shine. When these align, the symphony is immaculate.

Featured Prompts

I am for a vibe that's...

No matter the setting, I adore running stories of Hopepunk, where no world is too dark to leave a positive and meaningful impact, even if minuscule. No challenge too great, no dream too distant, no burden too heavy, unless one refuses to try. Even the darkest end will witness the hope of the fallen.

I love it when a player

Expresses themselves! Whether providing feedback on the game, contributing to the collaborative story, or giving respect and gratitude to others doing the same, I aspire to draw out the aspects of our most lively selves.

My perfect party mix is

One which allows the players to maximize the stories of their characters. For example I don't want a player to play a priest because "the party needs a healer," I want them to pick a priest because their character is a vampire attempting to find their way back to sanctity even though it burns them.

Nevik The Storyteller's Preferences

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

West Marches

Sandbox / Open World

Social