Rurik (he/him)
4.9
(19)
Less than a year on StartPlaying
Highly rated for: Creativity, Storytelling, Rule of Cool
About me
Stay a while and listen! I have been gaming for almost 3 decades, and have been working as a Pro DM for almost a decade on and off. At this point I have run most of the mainstream systems and a ton of the more independent ones. I can write custom campaigns if that is what you are looking for and have written games for everything from Star Trek Adventures, to Warhammer Fantasy RP. I can also run modules and have experience running things from WOTC as well as third party publishers. My style is story and player driven, as I DM I am here to facilitate the creation of a cooperative story where, depending on the genre, you feel like the an integral part of what is happening. I want you to have cool cinematic moments and experience character arcs. My typical session 0 involves the fleshing out of character relationships and dynamics so that as things progress I know where its going. I am currently running Dungeons of Drakkanheim, and I am open to starting new tables as players present themselves. I use the Foundry VTT.
GM Style
My style tends to lean towards the dramatic with a focus on story telling, but with large climactic battle scenes as appropriate to the genre and overall style of campaign. I have a handful of voices I work on, and I am always trying to expand my repertoire. With all the years I have been at this I am more than able to adjust as needed to whatever the needs of the table, and game might be.
Games played
Game platforms used
Game Master Reviews (19)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Rule of Cool
While I can talk at length about how great a person Rurik is, when talking about as a GM, he blows even my high expectations of him out of the water. He has a deep understanding of history, story writing, and the specific settings he leads his players through leads to detailed and captivating stories where you're constantly thinking of new things you and the party can get into. He has a wide set of games and styles he can run, from the popular to the niche, and makes all of them feel rich and inviting. I still long to go back and continue playing the character I made with him, and encourage anyone considering him to seize that opportunity (and initiative) and have an amazing game experience.
Great GM. I like making rule complicated characters with weird mixing and matching story points and he's always willing to accommodate all my strange ideas. Always prepared for everything his players throw at him and wants to build a good cooperative story. I've played in a couple different game systems with him and always had a blast.
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